Thank you Reaper for your time and your intelligent and thoughtful comments.
1. I will try moving most brushes of the basic architecture back to the world and see how the performance handles
2. Getting rid of the ceiling lights is a definite. My only worry was blackness above. I'll see if I can construct something groundside to throw a bit of ambience up there instead. I agree with that one.
3. Smoothing groups........ Any good tutorials out there on that?
4. Could you be a bit more specific about the ramps?
5. This was like my 5th attempt to put something of substance down in that area. I will look into it. It seems I have my best improvement ideas after leaving something be for a bit.
6. I tend to agree. I used to have half the map textured in the rusty metal textures, but I took a shot at the clean metal look. I actually prefer the rusty look myself. Look for a retexture of some sort in b4.
7. The jetson tubes. What did you mean, lose the enclosure?, retexture?
8. The colored lights. This brings me to my next problem. I actually love the red striped texture in the main room, but unfortunately I don't have access to photoshop or any real decent photo tinkering software. Is there someone who might take pity on me and make me a blue, green, and yellow of the same texture? I would be forever greatful, and it would solve a myriad of texturing inconsistencies.
9. I am having a few epiphenies about the phys props, look for something more akin to the saw blade presentation in b4.
You rock, and I am greatful for the fresh input. Thanks again!![]()








































