Posted by G4MER on Sun Nov 11th at 5:25am 2007
Posted by Juim on Sun Nov 11th at 3:25pm 2007
Juim
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Location: Los Angeles

Occupation: Motion Picture Grip
Quote from God....Nietzsche is dead
Posted by Juim on Sat Nov 24th at 3:17pm 2007
OK after the last post I still had problems with the map crashing the FF Clans Linux server. I had hoped to resolve this by beta 9. Then me and ff.FNDR.Jake_Brake were running around looking for problems in the map yesterday. He had an idea that it was the spinning point_light entities at either end of the map. We were standing there together when they stopped spinning just before the map crashed. So I deleted them, re-compiled and lo-and-behold, we had a solid map which did not crash the server. I don't know what the problem was, but not only did removing the spinning lights fix the map, my FPS went up an average of 35 to 40 everywhere in the map. So, barring any glaring errors, I will consider this map finished unless I get some great ideas/suggestions for changes. I know there were'nt any responses to my last post, and that may well be the case here again. Either way I am ready to move on to another project soon.
Download:http://www.fpsbanana.com/maps/download/28122
Screens:






PS.... I got the sounds working in Linux servers as well. Had to use the file paths with .wav on the ends and they started working. Thanks for having a look!
Juim
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Registered: Feb 14th 2003
Location: Los Angeles

Occupation: Motion Picture Grip
Quote from God....Nietzsche is dead
Posted by reaper47 on Sat Nov 24th at 4:46pm 2007
Reading your description taught me a couple of very interesting bits of mapping wisdom. I wish we could collect little bits of knowledge like .wav filenames being required for Linux servers, rotating lights crashing servers and reducing FPS by 40... it wouldn't even fit in any proper tutorial...
Maybe if Gwil really does the changes to the Snarkpit he mentioned, there should be a place to collect all this info.
So much to learn! ^^
Posted by RedWood on Sat Nov 24th at 8:26pm 2007
Posted by Juim on Sat Nov 24th at 9:49pm 2007
Juim
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Registered: Feb 14th 2003
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Posted by Gwil on Sun Nov 25th at 3:39pm 2007
Reading your description taught me a couple of very interesting bits of mapping wisdom. I wish we could collect little bits of knowledge like .wav filenames being required for Linux servers, rotating lights crashing servers and reducing FPS by 40... it wouldn't even fit in any proper tutorial...
Maybe if Gwil really does the changes to the Snarkpit he mentioned, there should be a place to collect all this info.
So much to learn! ^^
Creating work for me already
Gwil
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Posted by Naklajat on Sun Nov 25th at 9:09pm 2007
I was "don't shoot it's santa" yesterday, btw
Naklajat
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Posted by mazemaster on Mon Nov 26th at 7:45pm 2007
Your technical skills have improved a ton since your earlier maps, but you still definitely have your own style. I can see elements of mausoleum, klingon, and stonepark all in the map, except in a more advanced form. This is good, you are bring something new to the mapping world! Some mappers do so much emulation of other mappers and styles that they lose their own style, I am glad you have not done this.
As for some crits, It looks a little sparse. One way to add detail without having it look fake or trying too hard is to go around your map, and ask little questions like "what is holding up this block of concrete"? And then you add a column. Or "what is powering this electrical thing"? And then you add in some wires and pipes, connecting to a metal electrical box prop. etc etc.
Try to have 1 "visibly interesting thing" visible in each room, and then add in the supporting details to make that "interesting thing" reasonable. It doesn't have to be a prop that you place in there, for example in the 3rd screen the "interesting thing" is the huge half-cylinder concrete architecture. In the 4th screen it is those 2 lighting things on the wall. In the 5th screen it is the way the straight hallway cuts into the circular shaped building. In the first and last screen, the architecure could make it great, except you need to use the lighting to bring out the 3d aspect of the crazy architecture and paths going on there. In the 2nd screen the special effects look cool, but they are coming out of a bland cylinder. Doh!
Anyways, keep up the good work.
Posted by Juim on Sat Dec 1st at 3:26pm 2007
Juim
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Quote from God....Nietzsche is dead
Posted by Juim on Sun Dec 23rd at 4:38am 2007
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Well here it is. Thanks to all of you who had comments and critz. Reaper, thanks a ton for the textures.
So without further ado, I present:
http://brdstudio.net/ffmember/juim/dm_hiatus.zip
And some screenies:
Jon, I would appreciate some feedback if you've a mind to.
Juim
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Location: Los Angeles

Occupation: Motion Picture Grip
Quote from God....Nietzsche is dead
Posted by Orpheus on Sun Dec 23rd at 4:49am 2007
Tomorrow. I'll try real hard.
Tis bedtime now and I am wasted tired.
In fact, I'll look at the map before I read through this thread to make sure I am not swayed any.
Nite-nite guys.
Orpheus
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The best things in life, aren't things.
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