Posted by Victor-933 on Tue Jun 12th at 10:38pm 2007
Don't complain about the lack of physics objects, there's a few barrels and some crates, it's supposed to be a classic-style arena, not an abandoned Combine base in the middle of a destroyed mining town.
I chose the name Convulsion, because it reflects how this map is more of a Quake-ish arena than a Half-Life level
----EDIT----
Was going to post a beta because the screenshot doesn't do it justice, but Filexoom is acting up and I absolutely refuse to use Rapidshare
Victor-933
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Posted by Victor-933 on Wed Jun 13th at 10:21pm 2007
Filefront link
Victor-933
member
128 posts
193 snarkmarks
Registered: Feb 19th 2006
Location: Space Dallas
Occupation: Space Trucker
Posted by Le Chief on Fri Jun 15th at 3:21pm 2007
That screen shot on the top left of the screen looks original. So many times have I seen maps for half-life 1/2 that use the theme of campaign, eg: HL1 blackmesa, HL2 Citidal or someplace of city 17. Same textures same lighting. OMG!
Anyway I clicked on the link from the description above and looked at the screenshots there and they look like there from Half-life 1?
Posted by Beetle on Fri Jun 15th at 3:54pm 2007
Posted by mazemaster on Fri Jun 15th at 4:35pm 2007
First, the lighting for your map should be overwhelmingly white, with _subtle_ color effects to add feel. If you look at the top-notch maps with colored lighting, it may seem like they have a lot of colors, but if you really look closely and think about it, their lighting is mostly white.
Second, on the topic of darkness and shadows - even if you are going for a "dark" map, the map should be pretty bright. Again, if you look at great "dark" maps on the Quake/HL engine, (pretty much the whole of Quake 1 for example), they are actually fairly bright, but just feel dark through the texturing and mood.
Of course, there are no hard and fast rules here, so use your judgment.
Posted by Le Chief on Fri Jun 15th at 4:54pm 2007
Lol
Not all maps can have white lighting. Industrial themed maps usally have yellowish/orange lighting, same with some outdoors maps. Whenever I make a jungle/forest map I always try to add green lights, theres heaps. Some maps need light light blue lighting as the primary light source. Not all maps are suited to white lighting. However for that tip I would say find a primary lightsource colour (white, yellow, green, blue) and than add the colour effects.
And I just finshed a set of dark maps for reddawn, and I would say that dark maps are darker than bright maps with heaps of shadows and other cool stuff

!!! Nuh I'm kidding ![]()
.
Posted by mazemaster on Fri Jun 15th at 6:26pm 2007
[Edit] Here are some examples to check out:
Industrial sections of HL2 (eg: the levels where you are driving the boat)
Industrial sections of HL1 (eg: residue processing, blast pit, etc)
Pretty much every level in Quake 1
cs_industrywest
dm_swamplight
gasworks
Posted by Le Chief on Sat Jun 16th at 7:31am 2007
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