inside
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Re: inside
Posted by white on Tue Jul 3rd at 2:31am 2007


image image image image image image image

this is my map called inside. its a multiplayer map. its pretty big and there is a waterfall.

me and aaron are having a competition at my house. its inside against his outskirts map for reddawn. this map does not lag on my laptop but outskirts does lag on my laptop. oh yeah. the competition ends on july 31. can you guys be a judge when our maps are done. i asked aaron if snarkpit can be a judge and he said why the bloody hell not.

this map is halfway done. i need to add some sounds and make it more detailed. can evrybody say what they think about my map please <img src=" SRC="images/smiles/chainsaw.gif">




i like drinking coke with my pizza



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Re: inside
Posted by Cash Car Star on Tue Jul 3rd at 12:58pm 2007


You don't want me to say what I really feel about this map. I will pose a question instead. Have you ever been in a room that remotely resembles this map?




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Re: inside
Posted by Gwil on Tue Jul 3rd at 2:15pm 2007


Where are all the weapons?

Also I think you could reap dividends by dividing some of these walls into smaller sections - then you could apply different textures... it's all a bit grey?





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Re: inside
Posted by ReNo on Tue Jul 3rd at 6:47pm 2007


I'll try and give some better feedback later on, but I just wanted to chime in with a bit more positive a response and say that I'm actually quite impressed. Don't take that too much to heart as there are a whole lot of issues painfully present in the screenshots, but some manage to show nice architectural ideas which is a step in the right direction. As I said I'll try and give some more specific feedback and suggestions later on, but I don't have time right at the minute.





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Re: inside
Posted by Cash Car Star on Tue Jul 3rd at 7:09pm 2007


I was probably a little too harsh-sounding. I looked at shot #6 first, and that one is probably the worst looking one. Very killboxy. Shot #2 is pretty decent for a first timer.




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Re: inside
Posted by reaper47 on Tue Jul 3rd at 11:44pm 2007


Yup, that looks very OK for a first-time building on the HL1 engine!

Although it looks a bit... brrr... Halo-ish. Why do all console games use the same textures for every wall?






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Re: inside
Posted by Le Chief on Wed Jul 4th at 1:51am 2007


As I said before, this is a big improvement then from when I last saw it. You do need to add more detail to the over all map and the lighting could be better. The weapon placement is very poor to, and replace the elevator with a gravity lift like those in halo.

And yes Jacob, where have I seen this 'style' before. You may as well lower the gravity to :P.







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Re: inside
Posted by Dark_Kilauea on Fri Jul 6th at 9:35pm 2007


It looks oddly.... Haloish.


Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: inside
Posted by Riven on Sat Jul 7th at 7:18am 2007


Would you ever doubt it?

Yes, the map resembles Halo a lot I should say. So it must be alien as well; right? Seriously though, you should give purpose to this map. I'm guessing it just exists because it's alien, so we aren't supposed to understand its purpose?

Well, even beyond that theme, it's still possible to get passed that and make better known, and common reasons shine through. Why are the corridors so huge? What's with the falling water? Just things to think about (or answer in your next post). But it certainly doesn't seem original, if that's what you're going for...

Keep it up!








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