Re: Greek
Posted by Riven on Tue Sep 4th at 2:49am 2007
Are those textures applied to that model/(brush?) reflective? If so, that "effect" is just a cosmetic glitch. It's actually supposed to leave reflections of the surrounding area. if it doesn't have a cubemap, the reflections may be white as such. To fix, try placing an env_cubemap and type "buildcubemaps" in console after you have compiled the map with the env_cubemap."

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Re: Greek
Posted by Gwil on Tue Sep 4th at 1:45pm 2007
Also this should be in the HL2 Editing Forums! Moved...

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