Posted by Cassius on Sat Jan 17th at 8:49pm 2004
Posted by Nukem on Sat Jan 17th at 9:28pm 2004
All sounds very helpful. Are you sure about the -bounce 1 setting will have a better effect than more light bounces? Oh, ya now I understand what you mean about the doors, that may not be a bad idea. Thanks everyone, im gonna take the map dl link away for a while and fix it up some according to what you all said. Rock on all! ![]()
Posted by Gollum on Sat Jan 17th at 9:41pm 2004
Ooh, I'd forgotten about that switch. Never used it myself, but it could be a handy way to keep the lighting quality high when using scaled-up textures for lower r_speeds.
Nukem, don't be misled into thinking that more light bounces will increase the lighting quality. The RAD algorithm is not a perfect radiosity solution. If you increase the bounces, then the map will become washed-out.
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Posted by Tracer Bullet on Sat Jan 17th at 10:18pm 2004
affect; effect; I never remember which one is which.. the novel is comeing, but slowly. life always intervenes, and inturuptions of any great length are hard to deal with. Thanks for asking though![]()
I had always wondered what caused that hideous effect, thanks for pointing that out.
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Posted by trampus on Sat Sep 4th at 10:01pm 2004
Posted by matt on Sat Sep 4th at 10:01pm 2004
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Posted by SHeeP on Sat Sep 4th at 10:01pm 2004
Posted by Nukem on Sat Sep 4th at 10:01pm 2004
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Posted by trampus on Wed Jan 14th at 7:44am 2004
Posted by matt on Wed Jan 14th at 9:57am 2004
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Posted by SHeeP on Thu Jan 15th at 4:27pm 2004
Posted by Nukem on Fri Jan 16th at 12:57am 2004
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