Re: [map] dm_[tsf]_sticking_zone
Posted by haymaker on Sun Dec 14th at 11:35pm 2008
Good to see some real creativity in this, I laughed at the big stomper-block thing. Nice break from dm-style play maps. Your geometry and lighting are excellent though i have a feeling I've seen stuff like it before ( sadist's pit probably hehe ). Love the animated screens, especially the one in the 'datacore' type tunnel room. This'll be good fun for a low-fraglimit game, personally I find melee games get a little tiresome pretty fast. Name seems a bit unwieldy too. Good release, bonus marks for originality and creativity!

haymaker
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Re: [map] dm_[tsf]_sticking_zone
Posted by G4MER on Mon Dec 15th at 12:49am 2008
To use a Quote RIVEN often uses.. it looks real boxy to me, just a series of boxes connected. Then to top it off, the floor is filled with big box tiles, so are the walls, the windows and the monitors. It looks crisp and clean though.. like a hospital all sterile and ready for major surgery.

G4MER
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Re: [map] dm_[tsf]_sticking_zone
Posted by Riven on Sun Dec 14th at 5:59pm 2008
A very clean map with a lot of custom content. A-Matter-of-Fact almost all of it is coated in custom textures and sounds. There are entire animated textures complete with sounds that loop scattered throughout the level. -This is a very fun and cool map to play in. Very clean, which is unusual for a deathmatch level, but there are no gravity guns allowed. Everyone is given a stunstick and that's it.
It's a cool idea, a little lacking on the setting (I have no idea what this place is exactly [even though it says it's a lab, I don't see it :/ ])
-But it's well-built nonetheless. Very nice map, worth the DL.

Riven
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