Re: Mirrors in Source
Posted by Riven on Mon Sep 14th at 3:48am 2009

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Posted by Riven on Mon Sep 14th at 3:48am 2009
you would see everything but yourself because the engine doesn't render your player character, just others. Maybe in multiplayer, but even then I don't think the character model isn't clientside until you die. So with that method, you might be able to see other players but not yourself, but I haven't tested this out yet
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Re: Mirrors in Source
Posted by Enforcer on Mon Sep 14th at 11:59am 2009

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Posted by Enforcer on Mon Sep 14th at 11:59am 2009
Well, wouldn't that make everything unsymmetrical?
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Re: Mirrors in Source
Posted by Riven on Wed Sep 16th at 2:24am 2009

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Posted by Riven on Wed Sep 16th at 2:24am 2009
How do you mean? -In some cases, yes.
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Re: Mirrors in Source
Posted by Enforcer on Wed Sep 16th at 2:32am 2009

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Posted by Enforcer on Wed Sep 16th at 2:32am 2009
Unless, is there a way to invert the display of the camera?
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Re: Mirrors in Source
Posted by Riven on Wed Sep 16th at 12:33pm 2009

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Posted by Riven on Wed Sep 16th at 12:33pm 2009
well, since the camera has a field of view, yes it will be distorted unless looked upon exactly perpendicular to the screen. It's a hack way of simulating the effect, but it gets the idea across. Did searching Editlife bring up anything?
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Re: Mirrors in Source
Posted by Enforcer on Wed Sep 16th at 12:43pm 2009

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Posted by Enforcer on Wed Sep 16th at 12:43pm 2009
Editlife is empty apart from one admin who is left on the board, I did a search but there was only something about cubemaps, which is not what I want.
Well, the camera seemed like a good idea, but I've been informed that half life 2 can only use 1 camera in one map, and since i have a broken mirror with many different shards it won't be possible to create a broken mirror effect.
Well, the camera seemed like a good idea, but I've been informed that half life 2 can only use 1 camera in one map, and since i have a broken mirror with many different shards it won't be possible to create a broken mirror effect.
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Re: Mirrors in Source
Posted by Riven on Wed Sep 16th at 11:59pm 2009

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Posted by Riven on Wed Sep 16th at 11:59pm 2009
Well, if those shards are lying on the floor, then you could simulate their effect
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod. Riven
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Re: Mirrors in Source
Posted by G4MER on Thu Sep 17th at 12:06am 2009
Posted by G4MER on Thu Sep 17th at 12:06am 2009
Well I can come close.. in my lasertag map, I have these mirror like FX on the globes on the walls. I should dig that map up and upload it.
Re: Mirrors in Source
Posted by Enforcer on Thu Sep 17th at 10:27pm 2009

I'm working on a mod, but we don't have a programmer who could make such shaders.

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Posted by Enforcer on Thu Sep 17th at 10:27pm 2009
Quoting Riven
but I'm sorry, it seems there isn't an already coded way in the game to allow for this, apart from making your own mod.

I'm working on a mod, but we don't have a programmer who could make such shaders.
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