When making maps for Sven Coop how do you make the player start with different weapons other than the pistol and the crowbar?
Thanks.
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Re: Sven Coop Starting Weapons
Posted by Le Chief on Thu Jan 1st at 2:04am 2009
Posted by Le Chief on Thu Jan 1st at 2:04am 2009
You can't change that unless you know programming and if you have the Sven Co-Op source code which hasn't been released.
Remember you can always place weapons/ammo/items above the player spawn point
.
Remember you can always place weapons/ammo/items above the player spawn point
Re: Sven Coop Starting Weapons
Posted by Necromancer on Fri Jan 2nd at 4:43am 2009
Posted by Necromancer on Fri Jan 2nd at 4:43am 2009
Putting the equipment on the starting point is okay but whenever the player dies and respawns the ammo may not have respqned yet. Also, the weapons would always be on the floor. But if its the only way that I could do it then I will take it. Thanks for your advice though.
Do you know how to change the amount of ammo that comes with a weapon and how to change the time limit before the next respawn on items? Or is that a programming thing too.
Do you know how to change the amount of ammo that comes with a weapon and how to change the time limit before the next respawn on items? Or is that a programming thing too.
Re: Sven Coop Starting Weapons
Posted by mtahatta on Fri Jan 16th at 11:41pm 2009
Posted by mtahatta on Fri Jan 16th at 11:41pm 2009
fortunately that is not the only way you can do it. Check this out: http://www.svencoop.com/cfgguide.php
save the completed cfg as "yourmapname.cfg" and put it in the svencoop/maps directory.
save the completed cfg as "yourmapname.cfg" and put it in the svencoop/maps directory.
Re: Sven Coop Starting Weapons
Posted by Necromancer on Tue Jan 20th at 11:56pm 2009
Posted by Necromancer on Tue Jan 20th at 11:56pm 2009
How do you make a CFG file. The site said to copy the cfgtemplate.cfg file in the SvenCoopmaps directory but I didn't find anything like that in that directory though.
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