I'd join but I have exams towards the end of October and the beginning of November so I'd like to have my entry done before then.
Question: (poll ended on Thu Jan 1st 1970 at 12:00am)
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Re: Quick Question
Posted by Le Chief on Thu Sep 3rd at 6:18am 2009
Posted by Le Chief on Thu Sep 3rd at 6:18am 2009
Re: Quick Question
Posted by reaper47 on Thu Sep 3rd at 2:53pm 2009
Posted by reaper47 on Thu Sep 3rd at 2:53pm 2009
Sure I'd give it a try.
I'd prefer this to be very restricted, but short.
I'd prefer this to be very restricted, but short.
Re: Quick Question
Posted by Finger on Thu Sep 3rd at 5:38pm 2009
Posted by Finger on Thu Sep 3rd at 5:38pm 2009
I agree - I think the comp should be very short ( a couple of weeks?).
I vote for the vista challenge - it seems very focused, creative, and wouldn't really take that much work since you are literally building a 'room with a view'. Who knows, since we are actually offering some Booty, we may get more entries.
I vote for the vista challenge - it seems very focused, creative, and wouldn't really take that much work since you are literally building a 'room with a view'. Who knows, since we are actually offering some Booty, we may get more entries.
Re: Quick Question
Posted by reaper47 on Thu Sep 3rd at 6:18pm 2009
Posted by reaper47 on Thu Sep 3rd at 6:18pm 2009
I like the vista challenge, too, but would restrict it even more... to a special kind of vista (like the "swamp scene" TF2 competition advertised on the front page).
I can only speak for myself, but searching for a scenery often takes as much time as actually building it for me. Some "hook" would be nice. I think over at interlopers, they, for example, give out a small set of basic brushwork and you have to build a vista around it.
I can only speak for myself, but searching for a scenery often takes as much time as actually building it for me. Some "hook" would be nice. I think over at interlopers, they, for example, give out a small set of basic brushwork and you have to build a vista around it.
Re: Quick Question
Posted by Le Chief on Fri Sep 4th at 12:06am 2009
Posted by Le Chief on Fri Sep 4th at 12:06am 2009
I think I'd prefer the vista challenge too. 
And yeah, a few weeks (2-4 weeks) sounds good to me. If we where to go ahead with this idea, would we be allowed to use custom content?
I hope so, the more participants the better!
And yeah, a few weeks (2-4 weeks) sounds good to me. If we where to go ahead with this idea, would we be allowed to use custom content?
Quoting "Finger"
Who knows, since we are actually offering some Booty, we may get more entries.
I hope so, the more participants the better!
Re: Quick Question
Posted by Finger on Fri Sep 4th at 12:13am 2009
Posted by Finger on Fri Sep 4th at 12:13am 2009
I think it might be good to narrow it to one or two themes also, and I'm betting we could supply some reference images as a starting point for people (they wouldn't have to use them, and it's not about copying an image, but rather emulating a theme).
One thing that might be fun, is to pick one theme that combines two contrasting aspects.
For example, I think it would be cool to build a vista with the theme Industrial vs Natural. This lends itself to the halflife 'look', which is a good start for people and wouldn't require people to make alot of textures and models. Another example would be Ancient vs Futuristic. With these two, I can already picture a scene of ramshackled industrial huts, taken over by growth on a rocky cliff_side, over looking a river or a futuristing combine like structure built upon the fallen stone of old Mayan ruins.
Sounds cool to me
One thing that might be fun, is to pick one theme that combines two contrasting aspects.
For example, I think it would be cool to build a vista with the theme Industrial vs Natural. This lends itself to the halflife 'look', which is a good start for people and wouldn't require people to make alot of textures and models. Another example would be Ancient vs Futuristic. With these two, I can already picture a scene of ramshackled industrial huts, taken over by growth on a rocky cliff_side, over looking a river or a futuristing combine like structure built upon the fallen stone of old Mayan ruins.
Sounds cool to me
Re: Quick Question
Posted by haymaker on Fri Sep 4th at 1:15am 2009
Posted by haymaker on Fri Sep 4th at 1:15am 2009
I was camping up howe sound earlier this summer, was thinking ( under the influence ) that it would be neat to nail the vibe of the place in a map...so that's a vista I guess
Im pretty tight for time now that Ive picked up a cover band gig with a couple shows coming up but I might try this
Im pretty tight for time now that Ive picked up a cover band gig with a couple shows coming up but I might try this
Re: Quick Question
Posted by Riven on Fri Sep 4th at 2:38am 2009

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Posted by Riven on Fri Sep 4th at 2:38am 2009
Cool! -Great to be hearing from you guys! I too like that idea Finger presented about limiting or rather "focusing" themes. And with vistas, it will be more about looks rather than gameplay, so optimization would not be a focus, and neither would story.
To clarify though, we would only present one theme right? (I don't know how it might judge with two themes available for mappers to pull from, but I thought maybe this was what you were suggesting).
Example pictures will definitely be a plus. I can see it now: the spoiler tag used to present an entire gallery of example images to help give you inspiration.
Ideas for themes anyone? Ideally, we want themes that could possibly be supported by the preexisting texture and model pallet already provided in our game of choice (?) to map in.
I'll try and think up some interesting themes later.
BTW, if you guys have any other ideas for a competition instead of Vistas, feel free to post 'em!
To clarify though, we would only present one theme right? (I don't know how it might judge with two themes available for mappers to pull from, but I thought maybe this was what you were suggesting).
Example pictures will definitely be a plus. I can see it now: the spoiler tag used to present an entire gallery of example images to help give you inspiration.
Ideas for themes anyone? Ideally, we want themes that could possibly be supported by the preexisting texture and model pallet already provided in our game of choice (?) to map in.
I'll try and think up some interesting themes later.
BTW, if you guys have any other ideas for a competition instead of Vistas, feel free to post 'em!
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Re: Quick Question
Posted by reaper47 on Fri Sep 4th at 1:39pm 2009
Posted by reaper47 on Fri Sep 4th at 1:39pm 2009
Ancient vs Futuristic <- I like that one a lot!
I think what Finger meant by "two themes" was "Make a scene that has a strong contrast between something ancient and something futuristic".
I would also settle for one engine, since it's a little strange to compare a Goldsource vista to a Source one. In other words, wouldn't it make sense to make it Source-only? Since there is no gameplay, though, I don't know whether it's necessary to limit it to a certain game...
I think what Finger meant by "two themes" was "Make a scene that has a strong contrast between something ancient and something futuristic".
I would also settle for one engine, since it's a little strange to compare a Goldsource vista to a Source one. In other words, wouldn't it make sense to make it Source-only? Since there is no gameplay, though, I don't know whether it's necessary to limit it to a certain game...
Re: Quick Question
Posted by RedWood on Fri Sep 4th at 9:33pm 2009
Posted by RedWood on Fri Sep 4th at 9:33pm 2009
Yay for Ancient vs Futuristic.
Reality has become a commodity.
Re: Quick Question
Posted by Finger on Fri Sep 4th at 11:07pm 2009
Posted by Finger on Fri Sep 4th at 11:07pm 2009
If anyone wants a good site to look for inspirational pictures; check out www.pbase.com
Here - I already searched for 'ruins' for you: http://search.pbase.com/search?q=ruins&b=Search+Photos&c=sp
Here - I already searched for 'ruins' for you: http://search.pbase.com/search?q=ruins&b=Search+Photos&c=sp
Re: Quick Question
Posted by Le Chief on Sat Sep 5th at 12:28am 2009
Posted by Le Chief on Sat Sep 5th at 12:28am 2009
Yeah, ancient vs futuristic could work well. I already have an idea.
Re: Quick Question
Posted by Riven on Sat Sep 5th at 2:29am 2009

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Posted by Riven on Sat Sep 5th at 2:29am 2009
Yea, I knew what he meant by "vs." it's just that he listed two different sets of "vs." themes. But now I realize he (like myself) intend to use one contrast theme (____ vs. ____)
I agree it should be limited to the Source Engine; and since it's not about the gameplay, nor the optimization then the visuals can come from any Source engine game. And I suppose We shouldn't rely on voters being able to download and play the maps, so I guess that means we'll have to go off the images? -That's getting a little too Interloper-ish for my tastes.
BUT If we allow it for any source game, there might be a lot of folks alienated from being able to play some of the entries come voting time, and thereby creating bias in the judgment calls. Therefore I propose a new hybrid judging system to compensate for that possible bias, whereby we can bring back the "judges' panel" and still have voting by members. The judges' panel would have a certain weight behind it in terms of points that can be earned for an entry and then the community votes could be tallied and added to it. But maybe that's getting too complicated; what do you guys think?
I agree it should be limited to the Source Engine; and since it's not about the gameplay, nor the optimization then the visuals can come from any Source engine game. And I suppose We shouldn't rely on voters being able to download and play the maps, so I guess that means we'll have to go off the images? -That's getting a little too Interloper-ish for my tastes.
BUT If we allow it for any source game, there might be a lot of folks alienated from being able to play some of the entries come voting time, and thereby creating bias in the judgment calls. Therefore I propose a new hybrid judging system to compensate for that possible bias, whereby we can bring back the "judges' panel" and still have voting by members. The judges' panel would have a certain weight behind it in terms of points that can be earned for an entry and then the community votes could be tallied and added to it. But maybe that's getting too complicated; what do you guys think?
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Re: Quick Question
Posted by RedWood on Sat Sep 5th at 5:46am 2009
Posted by RedWood on Sat Sep 5th at 5:46am 2009
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Reality has become a commodity.
Re: Quick Question
Posted by Le Chief on Sat Sep 5th at 12:11pm 2009
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
Posted by Le Chief on Sat Sep 5th at 12:11pm 2009
Quoting RedWood
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
Re: Quick Question
Posted by Gwil on Sat Sep 5th at 12:33pm 2009

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Posted by Gwil on Sat Sep 5th at 12:33pm 2009
Here is something that might inspire you - Coventry Cathedral in the UK.
http://en.wikipedia.org/wiki/Coventry_cathedral
The old cathedral (14/15th century) was left as a shell after Coventry was bombed during the Second World War. When it came around to rebuilding, it was decided to keep the largely intact shell of the old cathedral and unify it with a new building. I personally am not a fan of the building they added but I admire the vision behind it - and it seems to personify an Ancient/Modern collaboration.
Thought you might like it as a bit o' inspiration.
http://en.wikipedia.org/wiki/Coventry_cathedral
The old cathedral (14/15th century) was left as a shell after Coventry was bombed during the Second World War. When it came around to rebuilding, it was decided to keep the largely intact shell of the old cathedral and unify it with a new building. I personally am not a fan of the building they added but I admire the vision behind it - and it seems to personify an Ancient/Modern collaboration.
Thought you might like it as a bit o' inspiration.
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Re: Quick Question
Posted by RedWood on Sat Sep 5th at 5:44pm 2009
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.
Posted by RedWood on Sat Sep 5th at 5:44pm 2009
Quoting aaron_da_killa
Quoting RedWood
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
Reality has become a commodity.
Re: Quick Question
Posted by reaper47 on Sat Sep 5th at 6:42pm 2009
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.
We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together.
Posted by reaper47 on Sat Sep 5th at 6:42pm 2009
Quoting RedWood
Quoting aaron_da_killa
Quoting RedWood
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together.
Re: Quick Question
Posted by RedWood on Sat Sep 5th at 7:34pm 2009
Right, mine will probably have a few npc's anyways so you would have to load up some engine. I'd probably do it in EP2.
Posted by RedWood on Sat Sep 5th at 7:34pm 2009
Quoting reaper47
We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together.
Right, mine will probably have a few npc's anyways so you would have to load up some engine. I'd probably do it in EP2.
Reality has become a commodity.
Re: Quick Question
Posted by Riven on Sun Sep 6th at 1:12am 2009

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Posted by Riven on Sun Sep 6th at 1:12am 2009
One thing I didn't like about Interlopers' "map battles" was that they weren't really 'map' battles. Posting screenshots for entries into a Map battle is no more a map battle than posting screenshots for a short film competition. Maps are not just visuals, even if a competition's focus for them is such. Maps in the context of level design are by definition: models. So posting a screenshot or limiting a loaded bsp to a single view crushes any viability at calling it a map. Even if there are moving parts in the scene. Therefore, If you wanted to add a particular view_controller to your map to encourage players to look through it, that would be fine, but to limit it ONLY to that view for the entire duration of the map would IMO degrade that map to nothing more than a video or screenshot. In other words, I think we should have a rule that states: Players must have full motion control of their character in the submitted entries.
You could possibly though only allow for one window of viewing and thereby still achieve that effect you were going for but still make it easier to map for like you wanted.
You could possibly though only allow for one window of viewing and thereby still achieve that effect you were going for but still make it easier to map for like you wanted.
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