Quick Question
Question: (poll ended on Thu Jan 1st 1970 at 12:00am)
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Re: Quick Question
Posted by Finger on Sun Sep 6th at 2:18am 2009


Agreed - I like the 'option' of using a view controller, but wouldn't want to create a moving picture.



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Re: Quick Question
Posted by Le Chief on Sun Sep 6th at 2:44am 2009


Perhaps we should just allow people to make their entries however they like regarding how the player interacts with it.

If people want to make it so the player is restricted to a view point that's ok and if people want to allow the player to freely roam the map, that's ok too I reckon.

So I'm for having the viewpoint as an 'option'.






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Re: Quick Question
Posted by Riven on Mon Sep 7th at 4:46pm 2009


okie dokie then. I have no problem with that. smiley

[EDIT]: I'm also in favor of the futuristic vs. ancient "build a vista" idea. However I'll leave this thread open to suggestions until the end of the week, and might begin it this weekend!






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Re: Quick Question
Posted by reaper47 on Wed Sep 9th at 3:49pm 2009


Well, if it's confirmations you want to hear, Riven: Yes, I'm in! smiley



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Re: Quick Question
Posted by G4MER on Sun Sep 13th at 10:07pm 2009


Explain the Vista thing... Like a skybox? Or a map that you can not explore but only see off in the distance?



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Re: Quick Question
Posted by Le Chief on Mon Sep 14th at 4:24am 2009


Basically I vista is just a nice view that the player can see but not get too.





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Re: Quick Question
Posted by Riven on Mon Sep 14th at 5:14am 2009


I'm still writing up the technical stuff (still drafting it out) but basically, in your map the player will be limited to the bounds no bigger than X (somewhat small) enclosed or not, but playable space should be cut off somehow (invisible walls, convenient debris). Then there needs to be a view of some sort to look out upon. The view needs to be separate from the playable space; meaning, (like Aaron said), the player should not be able to reach that view. However you want to pull that off (i.e. 3D skybox, custom textures, a mix of whatever, anything goes as long as it can be run in real time within the Source game of your choice).

Other things to think about: Your playable space itself (whatever it may be) may be allowed to move (example: a gondola moving down a mountain side, or a vehicle moving through a city block). You might get a better chance of winning if you have animated scenes rather than just static scenes. Remember A vista scene in a game should incorporate sounds too!

Almost done with the draft; I might have something ready by the end of this week! smiley






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Re: Quick Question
Posted by Le Chief on Mon Sep 14th at 5:21am 2009


Ah! I'm so excited to start this. Can we start this competition asap? smiley





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Re: Quick Question
Posted by reaper47 on Mon Sep 14th at 11:24pm 2009


Quoting Riven
I'm still writing up the technical stuff (still drafting it out) but basically, in your map the player will be limited to the bounds no bigger than X (somewhat small) enclosed or not, but playable space should be cut off somehow (invisible walls, convenient debris). Then there needs to be a view of some sort to look out upon. The view needs to be separate from the playable space; meaning, (like Aaron said), the player should not be able to reach that view. However you want to pull that off (i.e. 3D skybox, custom textures, a mix of whatever, anything goes as long as it can be run in real time within the Source game of your choice).


smiley ... Do a vista of the given theme in Source, it will be judged on looks, you have to provide the BSP, deadline is in x weeks. Why so complicated?




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Re: Quick Question
Posted by G4MER on Mon Sep 14th at 11:26pm 2009


I may try at this one..



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Re: Quick Question
Posted by Riven on Tue Sep 15th at 2:46am 2009


Quoting reaper47
smiley ... Do a vista of the given theme in Source, it will be judged on looks, you have to provide the BSP, deadline is in x weeks. Why so complicated?


Because I'm weird like that smiley I always have an issue with making things too complicated. I tell you what though, I'll make a simple post with a simple description of what to do, and then some examples, and then (maybe) a hidden (spoiler tag) description that might get into detail for optional reading. Or should I not bother with that at all, and just let people wing it at their own accord and answer questions as they come?






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Re: Quick Question
Posted by G4MER on Tue Sep 15th at 5:11am 2009


Okay the theme is My Little Snarky. smiley GO!



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Re: Quick Question
Posted by Finger on Tue Sep 15th at 6:21am 2009


Keep it simple - start it soon smiley

I would love to participate but probably won't. I'm working my ass off, trying to work on my L4D campaign, moving across the country and taking a honeymoon to Europe in the next few weeks. Busy time smiley




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Re: Quick Question
Posted by Niborius on Tue Sep 15th at 6:31am 2009


Quoting riven
Because I'm weird like that smiley I always have an issue with making things too complicated.

I remember you telling me that before, is that right? smiley






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Re: Quick Question
Posted by Le Chief on Tue Sep 15th at 9:28am 2009


Yeah, no need to make it too complicated.

I think for the rules you just need to simply create a vista with the theme of ancient vs futuristic. The vista needs to be the focus of the entry and obviously it's a vista so the player isn't supposed to be able to walk around in it (other wise it's not a vista).

I think that's it. Yes the playable area should be kept small but there's not much point specifying an area the playable space must be.

Just a few clear parameters (vista must be ancient vs futuristic, vista must be the focus of the map) for the entries and leave everything else open, hopefully we can get some interesting entries.






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Re: Quick Question
Posted by tnkqwe on Tue Sep 15th at 6:30pm 2009


Vista-scape.
But can I make a map for GoldScr?Because I don't like Source maping(don't ask me why). smiley



Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

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Re: Quick Question
Posted by Le Chief on Wed Sep 16th at 2:06am 2009


Quoting tnkqwe
Vista-scape.
But can I make a map for GoldScr?Because I don't like Source maping(don't ask me why). smiley


Yeah I reckon go for it, maybe you could post some screenshots though instead of producing a playable map as I imagine some people wouldn't have Half-Life installed. Or even if your entry still isn't 'officaly' part of the comp, I'd still like to see you make a vista within the competition deadline and according to the rules and post some screenshots in the competition thread. smiley

Why don't you like Source mapping?






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Re: Quick Question
Posted by Riven on Wed Sep 16th at 2:19am 2009


I think I've got a good simple description ready; thanks for the feedback guys smiley, I should be able to have something up this Saturday....

If you want to include an entry for GoldSource, I don't see any reason why you can't, but I would also imagine that you wouldn't want to have it judged against Source maps? That doesn't sound very fair to me. However, we can setup a separate Goldsource category that may be judged separately, unless you guys think it should be all open for some reason. I mean, we'll be judging on looks, so is that really a contest?

All I'm saying is, yes, we'll accept Goldsource entries either way, it's just I'm not expecting a lot of them. So there won't be many or enough to be judged against one another. But I'm sure we'd all enjoy roaming around an impressive vista built in Goldsource anyway. smiley






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Re: Quick Question
Posted by G4MER on Thu Sep 17th at 1:27am 2009


So something like this?

http://www.onlinegamingradio.com/gallery2/d/1448-1/Bridge_20Vista.jpg




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Re: Quick Question
Posted by Finger on Thu Sep 17th at 1:42am 2009


Yup, just in the theme of ancient vs futuristic.




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