I will take my time with the updates and post on forum in the future.
Re: [map] dm_attack_house_tsgk_rc2
Posted by gtamike_TSGK on Wed Apr 8th at 9:45am 2009

gtamike_TSGK
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Posted by gtamike_TSGK on Wed Apr 8th at 9:45am 2009
Thanks for the feedback Riven, I will try my best to greatly improve the map.
I will take my time with the updates and post on forum in the future.
I will take my time with the updates and post on forum in the future.
gtamike_TSGK
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Occupation: https://gamebanana.com/members/215600
Re: [map] dm_attack_house_tsgk_rc2
Posted by Juim on Sat Apr 11th at 2:32pm 2009

Juim
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Registered: Feb 14th 2003
Location: Los Angeles
Occupation: Motion Picture Grip
Posted by Juim on Sat Apr 11th at 2:32pm 2009
Well I had a run around your map this morning and as house style maps go this ones pleasantly amusing, and has quite a bit to offer.(Much to my own suprise).
Your attention to detail is awesome.
The traps and tricks seem very well thought out and executed, but there were two I could'nt figure out. The concrete wall downstairs in the basement. I no-clipped finally to get in there, and pushed the button, and a big wicker hunting hut thingy appeared in the middle of the room????????????.
Also could'nt get in the upstairs shower to retrieve the slam. I did notice my health dropping everytime I hit it with the crowbar though. Nice touch there. If it is an unattainable item, maybe you could put a shower sound in there and some steam or something as well, just for appearance..
Now onto some critz/and a few more suggestions.
Please fix the windows. Getting through them right now is such a chore!
A few anticlimactic spots:
The jacuzzi and the pond outside. Put something in them to justify going into/through them(maybe some expensive ammo, or a tele or something).
Also the fireplace seems like a prime location for some kind of trickery other than burning.
The crates with the crawlspace need some....re-thinking?. They just look bizarre as is.
The rainbow brushes just seem out of place over that wall. I'd seek a way to camofluage them somehow.
And on a personal desire, I'd love to have a jump booster up on that diving board, but thats just me, hehe.
I would also suggest using Haymakers speed ladders in the house.
Your doing great with this one and I think your very close to being done here. Nice job so far.....
Now I have a quick question semi off topic. Did you have to trash your original post at FPS Banana to get you latest version at the top of the list? They don't give you the ability to bump a map post there, and it's quite frustrating?!?%*!
Your attention to detail is awesome.
The traps and tricks seem very well thought out and executed, but there were two I could'nt figure out. The concrete wall downstairs in the basement. I no-clipped finally to get in there, and pushed the button, and a big wicker hunting hut thingy appeared in the middle of the room????????????.
Also could'nt get in the upstairs shower to retrieve the slam. I did notice my health dropping everytime I hit it with the crowbar though. Nice touch there. If it is an unattainable item, maybe you could put a shower sound in there and some steam or something as well, just for appearance..
Now onto some critz/and a few more suggestions.
Please fix the windows. Getting through them right now is such a chore!
A few anticlimactic spots:
The jacuzzi and the pond outside. Put something in them to justify going into/through them(maybe some expensive ammo, or a tele or something).
Also the fireplace seems like a prime location for some kind of trickery other than burning.
The crates with the crawlspace need some....re-thinking?. They just look bizarre as is.
The rainbow brushes just seem out of place over that wall. I'd seek a way to camofluage them somehow.
And on a personal desire, I'd love to have a jump booster up on that diving board, but thats just me, hehe.
I would also suggest using Haymakers speed ladders in the house.
Your doing great with this one and I think your very close to being done here. Nice job so far.....
Now I have a quick question semi off topic. Did you have to trash your original post at FPS Banana to get you latest version at the top of the list? They don't give you the ability to bump a map post there, and it's quite frustrating?!?%*!
Juim
member
726 posts
183 snarkmarks
Registered: Feb 14th 2003
Location: Los Angeles

Occupation: Motion Picture Grip
Re: [map] dm_attack_house_tsgk_rc2
Posted by gtamike_TSGK on Sun Apr 12th at 2:06pm 2009

gtamike_TSGK
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Posted by gtamike_TSGK on Sun Apr 12th at 2:06pm 2009
Thanks for the feedback, will be useful.
Heres some answers
The 3 traps are the super charger (that has spikes)
The small old HL1 Hav charger, up stairs (that shocks you then blows up)
The swimming pool trap then drowns (shoot the small gta sign to enable)
Here's the traps video (beta version)
Link http://www.youtube.com/watch?v=lRtIXgzTMJU&fmt=18
The concrete wall downstairs in basement, to get in that room the wall has 50000 hp
(only cause when you get the box its very usefulfunny)
Here's a video on how to use the box
Link http://www.youtube.com/watch?v=vOqjk9XBy7M&fmt=18
To open the shower door press the use button (e)
The jacuzzi my friends wanted (but I could put something in)
The fireplace i've put a 10hp health pack in (but you will loose more health when going in the fire)
The rainbow telport its abit random/funky (im not sure what I was thinking when making it hehe
FPS Banana comment i'll send by pm.
Heres some answers
The 3 traps are the super charger (that has spikes)
The small old HL1 Hav charger, up stairs (that shocks you then blows up)
The swimming pool trap then drowns (shoot the small gta sign to enable)
Here's the traps video (beta version)
Link http://www.youtube.com/watch?v=lRtIXgzTMJU&fmt=18
The concrete wall downstairs in basement, to get in that room the wall has 50000 hp
(only cause when you get the box its very usefulfunny)
Here's a video on how to use the box
Link http://www.youtube.com/watch?v=vOqjk9XBy7M&fmt=18
To open the shower door press the use button (e)
The jacuzzi my friends wanted (but I could put something in)
The fireplace i've put a 10hp health pack in (but you will loose more health when going in the fire)
The rainbow telport its abit random/funky (im not sure what I was thinking when making it hehe
FPS Banana comment i'll send by pm.
gtamike_TSGK
member
53 posts
330 snarkmarks
Registered: Oct 22nd 2008
Location: UK

Occupation: https://gamebanana.com/members/215600
Re: [map] dm_attack_house_tsgk_rc2
Posted by gtamike_TSGK on Wed Jul 8th at 8:24pm 2009

gtamike_TSGK
member
53 posts
330 snarkmarks
Registered: Oct 22nd 2008
Location: UK
Occupation: https://gamebanana.com/members/215600
Posted by gtamike_TSGK on Wed Jul 8th at 8:24pm 2009
Final Map Update List
Removed Window in garage (This improves navigation in that area)
Improved Valve carpet textures (more detail)
Added very useful Poster in Radio room
Added physic model blinds (move when shot)
Added custom blue ring teleport effect (basement)
Added extra start sound for spike trap
Added extra start sound for hev shock trap
Added sprites on GTA pool trap button (to help show button)
Added another vent near basement stairs
Added a 2nd button for the spike trap (in box area/help text)
Added a sound for vending machine
Added a sound for garage teleport (with spark effects)
Added a sound for teleport by pool
Added HP on basement stairs
Added light near jacuzzi (many use to be jumping on to get to above vent)
Added tap in large hot tub
Added small help/hint text on walls e.g. combat box area etc (requested)
Added support brush detail to side of house (use as cover)
Added sparks to broken TV in kitchen
New prop in radio room
Moved the 2 wood boxs outside by pool
Box in wood area can be moved by pressing the use button (hint text available)
Other tweaks have been made to gameplay.
Have fun
Removed Window in garage (This improves navigation in that area)
Improved Valve carpet textures (more detail)
Added very useful Poster in Radio room
Added physic model blinds (move when shot)
Added custom blue ring teleport effect (basement)
Added extra start sound for spike trap
Added extra start sound for hev shock trap
Added sprites on GTA pool trap button (to help show button)
Added another vent near basement stairs
Added a 2nd button for the spike trap (in box area/help text)
Added a sound for vending machine
Added a sound for garage teleport (with spark effects)
Added a sound for teleport by pool
Added HP on basement stairs
Added light near jacuzzi (many use to be jumping on to get to above vent)
Added tap in large hot tub
Added small help/hint text on walls e.g. combat box area etc (requested)
Added support brush detail to side of house (use as cover)
Added sparks to broken TV in kitchen
New prop in radio room
Moved the 2 wood boxs outside by pool
Box in wood area can be moved by pressing the use button (hint text available)
Other tweaks have been made to gameplay.
Have fun
gtamike_TSGK
member
53 posts
330 snarkmarks
Registered: Oct 22nd 2008
Location: UK

Occupation: https://gamebanana.com/members/215600
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