1
Re: [map] mcw2
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "mcw2" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: mcw2
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "mcw2" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: mcw2
unknown
BANNED
posts
snarkmarks
Registered: Jan 1st 1970
BANNED
posts
snarkmarks
Registered: Jan 1st 1970
Re: [map] mcw2
Posted by Leperous on Thu Jan 1st at 12:00am 1970

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Thu Jan 1st at 12:00am 1970
If I had not already encountered the crimes against humanity that are quack and box, I wouldn't hesitate in calling this the worst map ever created. I think the only thing that saves it from receiving such an accolade is that my PC eventually refused to run the map after a couple of minutes, thus saving me irreparable mental damage.
<BR>
<BR>What I did manage to see during the (thankfully) short time I had in the map wasn't encouraging- and disturbing, in most places. I spawned in a large box, textured with rock/sand/sky textures. There floated various lumps of corrugated iron, with chunks that have been taken out, presumably for you to use to hide in (I can't possibly imagine the real purpose, if not for that!). But why bother when the author didn't bother running VIS, with the result that shadows cast by them are pitch black, and the r_speeds are so bad it's nigh on impossible to aim at anyone else. I managed to find a small concrete room nearby, with (shock!) an aligned texture on a semi-transparent door nearby, which lead into a water filled room. But the waves on top are ridiculously high, causing massive e_poly readings, and also let you see through the side of the water. That was when the game cut out for some reason (see image on right)- and I left with the impression that the map was built in a line, with only one route between the outdoor & indoor areas. Although I suspect that this hasn't happened to many other unfortunates to have stumbled across this map, it still did, and probably will again to someone, much to their relief.
<BR>
<BR>There are a couple of deathmatch spawn points in this map, as well as a few weapons/ammo here and there, so theoretically it's possible to play this against other entities. But don't, or else you'll be shunned, laughed at by children, and generally disowned by humanity. Bad texturing, odd architecture, and even worse r_speeds prevail- the signs that a lot is yet to be learned by the author. Oh, and please let there not be an mcw1...<br /><br /><b>Verdict</b><br /><br />Bad enough to cause the game itself to give up on it.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: [map] mcw2
Posted by Leperous on Thu Jan 1st at 12:00am 1970

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Thu Jan 1st at 12:00am 1970
If I had not already encountered the crimes against humanity that are quack and box, I wouldn't hesitate in calling this the worst map ever created. I think the only thing that saves it from receiving such an accolade is that my PC eventually refused to run the map after a couple of minutes, thus saving me irreparable mental damage.
<BR>
<BR>What I did manage to see during the (thankfully) short time I had in the map wasn't encouraging- and disturbing, in most places. I spawned in a large box, textured with rock/sand/sky textures. There floated various lumps of corrugated iron, with chunks that have been taken out, presumably for you to use to hide in (I can't possibly imagine the real purpose, if not for that!). But why bother when the author didn't bother running VIS, with the result that shadows cast by them are pitch black, and the r_speeds are so bad it's nigh on impossible to aim at anyone else. I managed to find a small concrete room nearby, with (shock!) an aligned texture on a semi-transparent door nearby, which lead into a water filled room. But the waves on top are ridiculously high, causing massive e_poly readings, and also let you see through the side of the water. That was when the game cut out for some reason (see image on right)- and I left with the impression that the map was built in a line, with only one route between the outdoor & indoor areas. Although I suspect that this hasn't happened to many other unfortunates to have stumbled across this map, it still did, and probably will again to someone, much to their relief.
<BR>
<BR>There are a couple of deathmatch spawn points in this map, as well as a few weapons/ammo here and there, so theoretically it's possible to play this against other entities. But don't, or else you'll be shunned, laughed at by children, and generally disowned by humanity. Bad texturing, odd architecture, and even worse r_speeds prevail- the signs that a lot is yet to be learned by the author. Oh, and please let there not be an mcw1...
Design
Shocking
Gameplay
Don't want to know
Verdict
Bad enough to cause the game itself to give up on it.
Pros
Design
Absolutely everything
Design
Shocking
Gameplay
Don't want to know
Verdict
Bad enough to cause the game itself to give up on it.
Pros
Design
Absolutely everything
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
1
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