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Re: [map] op4_datacore
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "op4_datacore" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: op4_datacore
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "op4_datacore" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: op4_datacore
unknown
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snarkmarks
Registered: Jan 1st 1970
BANNED
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snarkmarks
Registered: Jan 1st 1970
Re: [map] op4_datacore
Posted by Leperous on Thu Jan 1st at 12:00am 1970

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Thu Jan 1st at 12:00am 1970
Like Bounce, I doubt anyone who plays Half-Life online has never played Datacore before. So really this map needs no introduction. Fine with me.
<BR>
<BR>So I'll keep the review short, as this converted version is exactly the same as the original, but with a couple of weapons and items switched around (and I can't be bothered to write out a full one anyway). As before, there are still some small texturing problems dotted around, but you don't really notice them whilst playing. Also, I wasn't really impressed by the weapon placement in this conversion- the only thing that seems to have changed is that the Snarks have been replaced by a displacer, and there's some of the op4 weapons instead of, say, a healthkit. Okay, so bounce did this too, but at least it had some thought put into it (e.g. the RPG being moved to a harder-to-reach position). But then again, the weapons layout was nearly perfect in the original, so I suppose the converters were reluctant to fiddle around with it.
<BR>
<BR>So tactically it is equivalent to the original DM version- why don't you just go away and play it on a DM server then? <!-- BBCode Start --><B>Answer</B><!-- BBCode End -->- because you like op4 more <IMG SRC="/images/smiles/icon_smile.gif" align=texttop>
<BR>
<BR>But as it's got 99.9% of the genetic makeup of the original map and it's the same thing all over again, this doesn't stop it from being such a brilliant level to play. The level layout is such that it seems to be a huge map but you always know where you are, and can get to anywhere else quickly. Kill zones are easily identified, and usually full of players looking for a fight. There's just enough ammo and health lying around to keep you going, and high r_speeds <!-- BBCode Start --><B>are</B><!-- BBCode End --> non-existent on this map.
<BR>
<BR>All in all, this map is nearly perfect in every way. Although it's not to some peoples tastes, it has my kind of game play, and the only flaws I found were minor texturing ones.
<BR><br /><br /><b>Verdict</b><br /><br />Still an awesome map to play, one of the best.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: [map] op4_datacore
Posted by Leperous on Thu Jan 1st at 12:00am 1970

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Thu Jan 1st at 12:00am 1970
Like Bounce, I doubt anyone who plays Half-Life online has never played Datacore before. So really this map needs no introduction. Fine with me.
<BR>
<BR>So I'll keep the review short, as this converted version is exactly the same as the original, but with a couple of weapons and items switched around (and I can't be bothered to write out a full one anyway). As before, there are still some small texturing problems dotted around, but you don't really notice them whilst playing. Also, I wasn't really impressed by the weapon placement in this conversion- the only thing that seems to have changed is that the Snarks have been replaced by a displacer, and there's some of the op4 weapons instead of, say, a healthkit. Okay, so bounce did this too, but at least it had some thought put into it (e.g. the RPG being moved to a harder-to-reach position). But then again, the weapons layout was nearly perfect in the original, so I suppose the converters were reluctant to fiddle around with it.
<BR>
<BR>So tactically it is equivalent to the original DM version- why don't you just go away and play it on a DM server then? <!-- BBCode Start --><B>Answer</B><!-- BBCode End -->- because you like op4 more <IMG SRC="/images/smiles/icon_smile.gif" align=texttop>
<BR>
<BR>But as it's got 99.9% of the genetic makeup of the original map and it's the same thing all over again, this doesn't stop it from being such a brilliant level to play. The level layout is such that it seems to be a huge map but you always know where you are, and can get to anywhere else quickly. Kill zones are easily identified, and usually full of players looking for a fight. There's just enough ammo and health lying around to keep you going, and high r_speeds <!-- BBCode Start --><B>are</B><!-- BBCode End --> non-existent on this map.
<BR>
<BR>All in all, this map is nearly perfect in every way. Although it's not to some peoples tastes, it has my kind of game play, and the only flaws I found were minor texturing ones.
<BR>
Design
Very brightly lit lab sort-of-place, some nice architecture and layout but shoddy texturing. 4 marks.
Gameplay
Although game play hasn't changed one iota, it still has some of the most frantic fragging you'll see this side of Quake. 5 mark
Verdict
Still an awesome map to play, one of the best.
Pros
Gets very hectic & Brilliant "connectivity"
Design
Same bad texturing as the original
Design
Very brightly lit lab sort-of-place, some nice architecture and layout but shoddy texturing. 4 marks.
Gameplay
Although game play hasn't changed one iota, it still has some of the most frantic fragging you'll see this side of Quake. 5 mark
Verdict
Still an awesome map to play, one of the best.
Pros
Gets very hectic & Brilliant "connectivity"
Design
Same bad texturing as the original
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
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