[map] Templecore
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Re: [map] Templecore
Posted by ghost of evilspy on Tue Jul 13th at 4:10pm 2004



This is a a discussion topic for the map "Templecore" by ghost of evilspy which can be found here

Map description:

Map that I never should had released

Map screenshots:

Screenshots for: Templecore




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Re: [map] Templecore
Posted by asterix_vader on Tue Jul 13th at 4:10pm 2004


It's a good map.



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Re: [map] Templecore
Posted by SuperCrazy on Tue Jul 13th at 4:10pm 2004


(Note: This map originally reviewed at Half-Life Map Center) <BR>(Note: This map originally reviewed on September 21, 2001) <BR> <BR>This is Jussi Kivilinna's fifth release, and it's actually three of his unreleased maps put together. Unfortunately, none of the three maps feel like they belong together. <BR> <BR>The outdoor area is boring, and I'm guessing this was the map he started on first. It's just a lot of empty space surrounded by some tall rock ledges. You can fall off the map on one side of the outdoor area, and that is one of the things I dislike most about maps. <BR> <BR>The temple area is somewhat interesting, but it has a confusing layout and there are a few dead ends. I'm guessing this was the map he worked on second. <BR> <BR>Finally, we have the lab area that has a style similar to Datacore. It's fun to play and looks much better than the other two sections of the map. Jussi should have just trashed the cliff and temple maps and released the lab section by itself. <BR> <BR>Architecture varies depending on what part of the map you're in. The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty. Jussi didn't try anything special with the lighting, but it's not too dark or bright. R_speeds are fine throughout the level. <BR> <BR>I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included, and although the lab areas look nice, it doesn't accomplish anything that hasn't already been done. Jussi does show a lot of promise though, and I hope he continues mapping. <br /><br /><b>Verdict</b><br /><br />I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included,



Quote
Re: [map] Templecore
Posted by SuperCrazy on Tue Jul 13th at 4:10pm 2004


(Note: This map originally reviewed at Half-Life Map Center) <BR>(Note: This map originally reviewed on September 21, 2001) <BR> <BR>This is Jussi Kivilinna's fifth release, and it's actually three of his unreleased maps put together. Unfortunately, none of the three maps feel like they belong together. <BR> <BR>The outdoor area is boring, and I'm guessing this was the map he started on first. It's just a lot of empty space surrounded by some tall rock ledges. You can fall off the map on one side of the outdoor area, and that is one of the things I dislike most about maps. <BR> <BR>The temple area is somewhat interesting, but it has a confusing layout and there are a few dead ends. I'm guessing this was the map he worked on second. <BR> <BR>Finally, we have the lab area that has a style similar to Datacore. It's fun to play and looks much better than the other two sections of the map. Jussi should have just trashed the cliff and temple maps and released the lab section by itself. <BR> <BR>Architecture varies depending on what part of the map you're in. The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty. Jussi didn't try anything special with the lighting, but it's not too dark or bright. R_speeds are fine throughout the level. <BR> <BR>I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included, and although the lab areas look nice, it doesn't accomplish anything that hasn't already been done. Jussi does show a lot of promise though, and I hope he continues mapping.

Design
The lab looks great and has lots of details, but on the other hand the outdoor area is boring and empty.

Gameplay
(Note: Couldn't fill this because there wasn't hints about gameplay in original review)

Verdict
I can't recommend this level to anyone but diehard map collectors. The outside and temple areas never should have been included,

Pros
Architecture in the lab section & R_speeds

Design
Temple & Cliff areas





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