1
Re: [map] de_dust
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "de_dust" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: de_dust
Posted by unknown on Thu Jan 1st at 12:00am 1970
This is a a discussion topic for the map "de_dust" by unknown which can be found here
Map description:
Map screenshots:
No images are available for: de_dust
unknown
BANNED
posts
snarkmarks
Registered: Jan 1st 1970
BANNED
posts
snarkmarks
Registered: Jan 1st 1970
Re: [map] de_dust
Posted by wckd on Thu Jan 1st at 12:00am 1970
Posted by wckd on Thu Jan 1st at 12:00am 1970
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust
Posted by wckd on Thu Jan 1st at 12:00am 1970
Posted by wckd on Thu Jan 1st at 12:00am 1970
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust
Posted by Raven99 on Thu Jan 1st at 12:00am 1970
Posted by Raven99 on Thu Jan 1st at 12:00am 1970
(Note: This map originally reviewed on 3/1/01)
<BR>
<BR>Yes, it's the very first review of a counter strike map on the SnarkPit. As I didn't have any user made maps to hand, I decided to get the ball rolling with everybody's favourite, de_dust!
<BR>
<BR>Where to start on this map, and even, a cs map review? Well, despite everyone claiming this map is the 'bees knees', and the ultimate CS map, it does, despite its numerous good points, become dull quite quickly. That's not to say when you are playing if for the first few weeks it isn't very good. In fact its one of the best CS maps I've ever played, as the author manages to encompass no less than three major flash points, and keep them all un-biased toward one team or another. Although, due to it's small size, it's almost perfectly balanced, this does mean there's not a lot to explore and you'll get tired of it quickly.
<BR>
<BR>The level itself is set in the middle east, with Arabic architecture and some lovely texturing of the sand beaten walls. The crates and pillars against the walls add cover and excitement in the heat of an mp5 battle over the sand. The texturing is all flawless, and nicely done. However, the overall atmosphere of the map in my opinion is dragged down by the lack of sound on the level. With a few ambient_generics here and there it could have been oozing ambience from every crevice.
<BR>
<BR>So, to sum up, this map is very good, especially when played on a LAN, and also fun because no-one can whinge about either team having some kind of evil advantage. The atmosphere is good, but lacks in the sound areas, but the author redeems himself with lovely architecture and flawless texturing. Overall a very good map, just make sure you don't over play it (like I did!).
<BR><br /><br /><b>Verdict</b><br /><br />A very good map you'll want to play again and again.... but resist, otherwise you'll get bored of it very quickly.
Re: [map] de_dust
Posted by wckd on Sat Aug 30th at 1:06am 2003
Posted by wckd on Sat Aug 30th at 1:06am 2003
one of the oldies but goodies, id prefer d2 over dust. 4/5
Re: [map] de_dust
Posted by Atrocity on Tue Jul 27th at 12:57pm 2004

Atrocity
member
221 posts
152 snarkmarks
Registered: Sep 1st 2003
Location: Toronto Ohio
Occupation: Level Designer/Student
Posted by Atrocity on Tue Jul 27th at 12:57pm 2004
I must say this is one of my favorite mappers. He has the ability to make some of the funnest maps IMHO everyone of themlook great too.
Atrocity
member
221 posts
152 snarkmarks
Registered: Sep 1st 2003
Location: Toronto Ohio

Occupation: Level Designer/Student
Re: [map] de_dust
Posted by Raven99 on Thu Jan 1st at 12:00am 1970
Posted by Raven99 on Thu Jan 1st at 12:00am 1970
(Note: This map originally reviewed on 3/1/01)
<BR>
<BR>Yes, it's the very first review of a counter strike map on the SnarkPit. As I didn't have any user made maps to hand, I decided to get the ball rolling with everybody's favourite, de_dust!
<BR>
<BR>Where to start on this map, and even, a cs map review? Well, despite everyone claiming this map is the 'bees knees', and the ultimate CS map, it does, despite its numerous good points, become dull quite quickly. That's not to say when you are playing if for the first few weeks it isn't very good. In fact its one of the best CS maps I've ever played, as the author manages to encompass no less than three major flash points, and keep them all un-biased toward one team or another. Although, due to it's small size, it's almost perfectly balanced, this does mean there's not a lot to explore and you'll get tired of it quickly.
<BR>
<BR>The level itself is set in the middle east, with Arabic architecture and some lovely texturing of the sand beaten walls. The crates and pillars against the walls add cover and excitement in the heat of an mp5 battle over the sand. The texturing is all flawless, and nicely done. However, the overall atmosphere of the map in my opinion is dragged down by the lack of sound on the level. With a few ambient_generics here and there it could have been oozing ambience from every crevice.
<BR>
<BR>So, to sum up, this map is very good, especially when played on a LAN, and also fun because no-one can whinge about either team having some kind of evil advantage. The atmosphere is good, but lacks in the sound areas, but the author redeems himself with lovely architecture and flawless texturing. Overall a very good map, just make sure you don't over play it (like I did!).
<BR>
Design
Good overall, but let down by the seemingly none existent sound
Gameplay
Brilliant. Superb. Balanced. Overall well above average.
Verdict
A very good map you'll want to play again and again.... but resist, otherwise you'll get bored of it very quickly.
Pros
-
Design
-
Design
Good overall, but let down by the seemingly none existent sound
Gameplay
Brilliant. Superb. Balanced. Overall well above average.
Verdict
A very good map you'll want to play again and again.... but resist, otherwise you'll get bored of it very quickly.
Pros
-
Design
-
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0125 seconds.

Snarkpit v6.1.0 created this page in 0.0125 seconds.

