Re: [map] de_bombard
Posted by Sinner_D on Wed Sep 3rd at 8:04pm 2003
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.

Sinner_D
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Re: [map] de_bombard
Posted by beer hunter on Wed Sep 3rd at 8:04pm 2003
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.

beer hunter
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Re: [map] de_bombard
Posted by Sinner_D on Thu Sep 18th at 11:11pm 2003
now this is counterstrike style at its best. reminds me of those CPL match maps though, very nice.

Sinner_D
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Registered: Oct 11th 2002
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Occupation: Freelance mapper
Re: [map] de_bombard
Posted by beer hunter on Tue Sep 23rd at 6:00pm 2003
Not too bad but needs work. Texturing is too repetitive on walls and floors, would look better if some walls were at different heights. Theres only 1 path between the bomb sites that allows you to get to the bomb in time and defuse, if the sewer linked the 2 bomb sites this would give players more options and prolly improve the gameplay.

beer hunter
member
281 posts
198 snarkmarks
Registered: Jul 6th 2003
Location: The Pub
Occupation: Beer taster