[map] Prototype
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Re: [map] Prototype
Posted by Loco on Wed Nov 5th at 4:06pm 2003



This is a a discussion topic for the map "Prototype" by Loco which can be found here

Map description:

2003 map competition entry

V. small and not my best. I rushed it a bit for the original release date. Hope to release better version soon. Nevertheless, great fun to play with great sniping areas and a large, <I>not-quite-</I>killbox area (for those people who like that sort of thing...)

Orpheus very kindly reviewed it here: <A HREF="http://www.snarkpit.com/pits/orpheus/comp_reviews/prototype/prototype.html" TARGET="_blank">http://www.snarkpit.com/pits/orpheus/comp_reviews/prototype/prototype.html</A>

Map screenshots:

Screenshots for: Prototype




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Re: [map] Prototype
Posted by Orpheus on Wed Nov 5th at 4:06pm 2003


A fine beginning to a mapping career. <br>review at: <br> <br>http://www.snarkpit.com/pits/orpheus/comp_reviews/prototype/prototype.html



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Re: [map] Prototype
Posted by diablo on Wed Nov 5th at 4:06pm 2003


The main thing that let this map down was architecture errors. You made a great effort capturing the image you chose. Great work.



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Re: [map] Prototype
Posted by Loco on Wed Nov 5th at 4:06pm 2003


Thanks guys. My excuse for the architecture errors? I used a program called "Revolver" which uses a 2d profile and revolves it a round an axis and then generates a .map file. Not great results. I'll fix it when I can be bothered to go back to the file. The other excuse is that I'm just plain lazy!



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Re: [map] Prototype
Posted by Cash Car Star on Wed Nov 5th at 4:06pm 2003


*from my forum post* <br> <br>This map looks good at first glance, but the nasty slowdown you get in the main room says something's up. It's not the r_speeds, DM_Ominous went twice as highly and still ran smoothly on my comp. So what is it? Tauing around in the main room I see all sorts of brush misalignments, and generally things not meshing well. I'm betting there are all sorts of Leafportal saw into leaf errors, and a few HoM type problems (although I didn't spot any obvious ones). Cleaner brushwork that stays on the grid would help this map out a lot. In terms of gameplay, I found the dead ends and questionable weapon/ammo placement to be irritating. For example, I go all the way down the ramp in the lobby to find nothing but some handgun ammo. That's not cool. The dual Health Chargers seemed a bit excessive and quite probably camperific.



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Re: [map] Prototype
Posted by Kampy on Sat Feb 21st at 10:01am 2004


good job transferring it to 3d



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Re: [map] Prototype
Posted by Ferret on Sun Aug 1st at 9:58pm 2004


I'm rating this a 4 because if you take the time, that map can be an uber scene. Simply redo the lighting to make it more dramatic, and do some NICE sprite effects with env_beams and env_glows and this'll look f'ing sweet.




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