[map] Vanguard
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Re: [map] Vanguard
Posted by ReNo on Thu Mar 9th at 5:48pm 2006



This is a a discussion topic for the map "Vanguard" by ReNo which can be found here

Map description:

Snarkpit 2003 "Concept art" mapping contest entry.

Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took months smiley

Map screenshots:

Screenshots for: Vanguard




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Re: [map] Vanguard
Posted by xconspirisist on Thu Mar 9th at 5:48pm 2006


Wicked reno smiley I love all your maps - never ever stop mapping, ever.



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Re: [map] Vanguard
Posted by wckd on Thu Mar 9th at 5:48pm 2006


You have such an eye for design and architecture. You are my favorite mapper by far. Much like the first comment said, never stop mapping it gives ppl inspiration for maps.



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Re: [map] Vanguard
Posted by gimpinthesink on Thu Mar 9th at 5:48pm 2006


This is looking great reno its one of the best that I have seen from you and I'm really looking forward to the finished version



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Re: [map] Vanguard
Posted by DaRk_PlAgUe on Thu Mar 9th at 5:48pm 2006


nice nice r speeds wow smiley but i need the finished version smiley



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Re: [map] Vanguard
Posted by Tyler on Thu Mar 9th at 5:48pm 2006


wow, i would really like to know how you made this map without it clipping surfaces in software rendering mode. plz tell me how you made it so it dont clip sufaces that would be great.



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Re: [map] Vanguard
Posted by Orpheus on Thu Mar 9th at 5:48pm 2006


An absolutely fantastic beginning. <br> <br>review at: <br>http://www.snarkpit.com/pits/orpheus/comp_reviews/vanguard/vanguard.html



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Re: [map] Vanguard
Posted by Wild Card on Thu Mar 9th at 5:48pm 2006


I'm sure there is something that can be done to slightly lower the R's, but at this point with HL2 on its way it dosent really matter all that much. Great map ReNo, as always, keeps me motivated smiley



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Re: [map] Vanguard
Posted by diablo on Thu Mar 9th at 5:48pm 2006


Gameplay and connectivity in this map is terrible smiley but atmosphere and architecture is astonishing smiley. Therefor I give it a 5 due to the competitions rules. I recommend you make this map playable! Great work!



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Re: [map] Vanguard
Posted by DudeTor on Thu Mar 9th at 5:48pm 2006


Impressing. I really like how you did the landscape. I use another method for cliffs/landscape... Maybe I`ll change to your method some day.. <br> <br>Keep it up smiley



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Re: [map] Vanguard
Posted by ReNo on Thu Mar 9th at 5:48pm 2006


My method is covered in the rockwork tutorials in the "scenery" section here, I think they cover the process pretty well. Thanks for all the comments guys smiley



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Re: [map] Vanguard
Posted by Mr.Ben on Thu Mar 9th at 5:48pm 2006


Holy freaking batman! You sir know what makes a good looking map.



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Re: [map] Vanguard
Posted by KungFuSquirrel on Thu Mar 9th at 5:48pm 2006


ah, I remember seeing the first bits of this -way- back in the day... smiley if you know what I mean smiley <br> <br>Very very cool, but my only gripe would be the sky compared to the environment lighting. One or the other needs to be changed for a better match, which I think would do nothing but help this already very super-spiffy scene smiley Ah well. I'm just a picky little annoying type :P hehe



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Re: [map] Vanguard
Posted by Kampy on Tue Dec 18th at 11:45am 2007


The rocks and the bridge are really awesome! <br>lol @ wpoly though =D




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