[map] PX_Selfless
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Re: [map] PX_Selfless
Posted by ReNo on Tue Oct 11th at 6:45pm 2005



This is a a discussion topic for the map "PX_Selfless" by ReNo which can be found here

Map description:

A map for the co-op HL modification "Paroxysm". The map takes place in a mining colony recently infested with aliens. The ARU were sent in to deal with the threat and rescue any survivors, but were overrun at their insertion point and contact has been lost. Your team have been sent in to attempt to establish contact with any remaining ARU troops, search the facility for survivors, and eliminate the alien threat at all costs. Destruction of the facility optional smiley

Much of this map is salvaged and modified from parts of my last PX map "px_colony", which was strewn with errors and too much hassle to work on.

Map screenshots:

Screenshots for: PX_Selfless




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Re: [map] PX_Selfless
Posted by Adam Hawkins on Tue Oct 11th at 6:45pm 2005


Nice soft lighting and I like the corridor shape and design too. Lots of variance without being too busy smiley



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Re: [map] PX_Selfless
Posted by Loco on Tue Oct 11th at 6:45pm 2005


Quite incredible. Nice job. I really like the metal textures you used. Well done.



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Re: [map] PX_Selfless
Posted by Wild Card on Tue Oct 11th at 6:45pm 2005


ReNo your insane. <br> <br>Your metal tube texture dosent fit in however..



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Re: [map] PX_Selfless
Posted by Mr.Ben on Tue Oct 11th at 6:45pm 2005


Talk about sexy! I bow down to you Reno.



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Re: [map] PX_Selfless
Posted by SuperCrazy on Tue Oct 11th at 6:45pm 2005


The first shot looks really nice, something about the textures is off though.



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Re: [map] PX_Selfless
Posted by Myrk- on Tue Oct 11th at 6:45pm 2005


Nice looking map, like the lighting and futuristicness of it- must be them textures :P <br> <br>/me steals textures




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