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Re: [map] Ccsdm1
Posted by Cash Car Star on Sun Oct 19th at 8:39am 2003
This is a a discussion topic for the map "Ccsdm1" by Cash Car Star which can be found here
Map description:
For the Gollum Rolling Boulder mod. I already have some nifty tricks in mind. Don't expect it to be nearly as huge, I'm shooting for a more mid-sized affair.
Map screenshots:
No images are available for: Ccsdm1

Cash Car Star
member
1260 posts
301 snarkmarks
Registered: Apr 7th 2002
Location: Connecticut (sigh)
Occupation: post-student
Posted by Cash Car Star on Sun Oct 19th at 8:39am 2003
This is a a discussion topic for the map "Ccsdm1" by Cash Car Star which can be found here
Map description:
For the Gollum Rolling Boulder mod. I already have some nifty tricks in mind. Don't expect it to be nearly as huge, I'm shooting for a more mid-sized affair.
Map screenshots:
No images are available for: Ccsdm1
Cash Car Star
member
1260 posts
301 snarkmarks
Registered: Apr 7th 2002
Location: Connecticut (sigh)
Occupation: post-student
Re: [map] Ccsdm1
Posted by Gollum on Sun Oct 19th at 8:39am 2003

Gollum
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Registered: Oct 26th 2001
Location: Oxford, England
Occupation: Student
Posted by Gollum on Sun Oct 19th at 8:39am 2003
I am really looking forward to seeing what this will be like 
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Re: [map] Ccsdm1
Posted by ReNo on Sun Oct 19th at 8:39am 2003

ReNo
member
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Sun Oct 19th at 8:39am 2003
LOL, didn't expect others to take on and make maps for the mod, but it sure is an interesting prospect! Can't wait to see what you do with this mate 
ReNo
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Registered: Aug 22nd 2001
Location: Scotland
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Re: [map] Ccsdm1
Posted by Gollum on Sun Oct 19th at 8:39am 2003

Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England
Occupation: Student
Posted by Gollum on Sun Oct 19th at 8:39am 2003
BTW Cash, when using my mod. you have almost all the Spirit features to play with. The only ones that aren't supported are the trigger_relay functions - I just hacked that out.
<br>
<br>You might like to take a look at the Spirit documentation, if you haven't already.
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Re: [map] Ccsdm1
Posted by Gollum on Sun Oct 19th at 1:53pm 2003

Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England
Occupation: Student
Posted by Gollum on Sun Oct 19th at 1:53pm 2003
I am really looking forward to seeing what this will be like 
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Re: [map] Ccsdm1
Posted by ReNo on Sun Oct 19th at 2:58pm 2003

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Sun Oct 19th at 2:58pm 2003
LOL, didn't expect others to take on and make maps for the mod, but it sure is an interesting prospect! Can't wait to see what you do with this mate 
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: [map] Ccsdm1
Posted by Gollum on Sun Oct 19th at 3:06pm 2003

Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England
Occupation: Student
Posted by Gollum on Sun Oct 19th at 3:06pm 2003
BTW Cash, when using my mod. you have almost all the Spirit features to play with. The only ones that aren't supported are the trigger_relay functions - I just hacked that out.
<br>
<br>You might like to take a look at the Spirit documentation, if you haven't already.
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
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