[map] ns_forsaken
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Re: [map] ns_forsaken
Posted by Mr.Ben on Sun Jun 27th at 12:06am 2004



This is a a discussion topic for the map "ns_forsaken" by Mr.Ben which can be found here

Map description:

Early shots of my NS map.

Map screenshots:

Screenshots for: ns_forsaken




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Re: [map] ns_forsaken
Posted by ReNo on Sun Jun 27th at 12:06am 2004


The light fixtures on the stairs look clashing against the actual stair texture, probably because the border of it is lit up. Perhaps if you used an additive glow texture in front as the actual texture light it would merge better? Otherwise everything is looking really nice, I love the infested stuff in there, which compared to a lot of NS maps you see this actually LOOKS really infested. Good job so far.



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Re: [map] ns_forsaken
Posted by Mr.Ben on Sun Jun 27th at 12:06am 2004


Yeah i definately need to do a nice additive overlay for that texture. Cheers for reminding me and cheers for the nice comments smiley



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Re: [map] ns_forsaken
Posted by Campaignjunkie on Sun Jun 27th at 12:06am 2004


I recommend against using additive overlays; I remember they seem to cause lag or something if used in excessive amounts, as they are all func_illusionaries and increase the entity server load. Anyways, I think I already commented on this... But here's some more! I'm not too sure how it looks with an env_gamma in-game, but right now the screenshots really make it look dark. Remember it's only supposed to FEEL dark, not actually be dark. Maybe a few shadowy corners and that's it. Nice job on the infestation; I hope the wpoly is manageble and it doesn't drive your planes up too much.



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Re: [map] ns_forsaken
Posted by ReNo on Sun Jun 27th at 12:06am 2004


Hitting max_map_planes is the "in thing" though man smiley



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Re: [map] ns_forsaken
Posted by Mr.Ben on Sun Jun 27th at 12:06am 2004


Your a nobody if your not hitting map limits!



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Re: [map] ns_forsaken
Posted by KoRnFlakes on Sun Jun 27th at 12:06am 2004


lol, lovely stuff. But the xen crystals were so much more shapely, Its a shame you are aparently not allowed to use them.



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Re: [map] ns_forsaken
Posted by DudeTor on Sun Jun 27th at 12:06am 2004


Looking good there mate. Really like the infested looking areas smiley



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Re: [map] ns_forsaken
Posted by Kage_Prototype on Sun Jun 27th at 12:06am 2004


Nice hive area. Just lose the red and yellow lighting fetish for the rest of the map, please smiley



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Re: [map] ns_forsaken
Posted by G4MER on Sun Jun 27th at 12:06am 2004


I like this map very much, and I look forward to the day I get to run around and play in it.



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Re: [map] ns_forsaken
Posted by The Fuzzy Bandit on Sun Jun 27th at 12:06am 2004


Looks very nice Ben.



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Re: [map] ns_forsaken
Posted by SumhObo on Sun Jun 27th at 12:06am 2004


all i can say is: fwoah...



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Re: [map] ns_forsaken
Posted by JFry on Sun Jul 11th at 9:36am 2004


Looking great! This is one of the most original looking ns levels I've seen. The texturing in that 1st pic looks incredible. Also I like that you tried something new with the lighting. A little ingenuity never hurts.



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Re: [map] ns_forsaken
Posted by Mr.INSANE on Sun Jan 29th at 8:25pm 2006


Simply Amazing as a matter of fact i registered just to post this. I was wondering if the map is going to be released on the 5th like it says in your profile.




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