Re: [map] de_helterskelter
Posted by ReNo on Sat Oct 25th at 3:20am 2003
The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather...
<br>http://www.planethalflife.com/wadfather

ReNo
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Location: Scotland
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Re: [map] de_helterskelter
Posted by SumhObo on Sat Oct 25th at 3:20am 2003
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible
<br>
<br>For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.
<br>
<br>I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.

SumhObo
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Registered: Nov 23rd 2003
Location: Somewhere in Australia
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Re: [map] de_helterskelter
Posted by ReNo on Mon Oct 27th at 11:52am 2003
The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather...
<br>http://www.planethalflife.com/wadfather

ReNo
member
5457 posts
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: [map] de_helterskelter
Posted by SumhObo on Sun Nov 23rd at 9:47am 2003
As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible
<br>
<br>For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness.
<br>
<br>I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.

SumhObo
member
126 posts
23 snarkmarks
Registered: Nov 23rd 2003
Location: Somewhere in Australia
Occupation: Student