[map] de_helterskelter
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Re: [map] de_helterskelter
Posted by Namphibian on Sat Oct 25th at 3:20am 2003



This is a a discussion topic for the map "de_helterskelter" by Namphibian which can be found here

Map description:

My first map that actually (I think) comes close enough to being worthy of release. It's a pretty aesthetic setting, rather similar to de_prodigy (but NOT a direct ripoff, mind you...) your basic kind of subterranean Black Mesa lab environment. But I more or less designed this map paying more attention to gameplay than setting. The only calling card this map has in its support is the fact that it contains a BIG GUN!!!! smiley (licks lips and grins).

Map screenshots:

Screenshots for: de_helterskelter




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Re: [map] de_helterskelter
Posted by Hugh on Sat Oct 25th at 3:20am 2003


Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. smiley



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Re: [map] de_helterskelter
Posted by ReNo on Sat Oct 25th at 3:20am 2003


The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather... <br>http://www.planethalflife.com/wadfather



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Re: [map] de_helterskelter
Posted by Shask on Sat Oct 25th at 3:20am 2003


im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map smiley



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Re: [map] de_helterskelter
Posted by SumhObo on Sat Oct 25th at 3:20am 2003


As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible <br> <br>For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness. <br> <br>I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.



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Re: [map] de_helterskelter
Posted by Hugh on Sun Oct 26th at 1:08am 2003


Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. smiley



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Re: [map] de_helterskelter
Posted by ReNo on Mon Oct 27th at 11:52am 2003


The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather... <br>http://www.planethalflife.com/wadfather



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Re: [map] de_helterskelter
Posted by Shask on Tue Oct 28th at 10:42am 2003


im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map smiley



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Re: [map] de_helterskelter
Posted by SumhObo on Sun Nov 23rd at 9:47am 2003


As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible <br> <br>For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness. <br> <br>I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.




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