Re: [map] Hybrid Theory: Office
Posted by Donkey81 on Sat Feb 11th at 8:54am 2006
Looking good, bud. And - hey - here's an innovative way of guiding you. Couple of dodgy textures on the second shot, on the ceiling, see if you can align the wood with the wall on the left. First shot's a little empty as yet, add a couple of decals and you'll be flying.
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<br>Looking forward to the finished result.
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<br>Hybrid Theory: Christmas 2003, people.
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Re: [map] Hybrid Theory: Office
Posted by ReNo on Sat Feb 11th at 8:54am 2006
I really like that hallway in the first shot - simple yet really pleasing architecture. The second shot is kinda standard with nothing particularly special about it, but doesn't look BAD either.

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Re: [map] Hybrid Theory: Office
Posted by Donkey81 on Sat Feb 11th at 8:54am 2006
Looking much nicer now, though I'd consider having a couple of those lights flickering / off, just for variation's sake.
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Re: [map] Hybrid Theory: Office
Posted by Shask on Sat Feb 11th at 8:54am 2006
looks nice the 2nd pic looks great...keep it up..
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Re: [map] Hybrid Theory: Office
Posted by ReNo on Sat Feb 11th at 8:54am 2006
Good improvement on the second shot, keep this up throughout the map and it should be nice. I suggest you lose that notice board texture though, its REALLY bad, and looks out of place against the other nice textures.

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Re: [map] Hybrid Theory: Office
Posted by Commander.zerg on Sun Apr 20th at 5:58pm 2008
Wow keep working your doing great. This map has great terrain.
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