[map] ns_jolt
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Re: [map] ns_jolt
Posted by Shask on Thu Oct 30th at 3:10pm 2003



This is a a discussion topic for the map "ns_jolt" by Shask which can be found here

Map description:

u can get more pics here <A HREF="http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=51749&s=81f33ea96ddab42790152dc52bd9c862" TARGET="_blank">http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=51749&s=81f33ea96ddab42790152dc52bd9c862</A> to get screens...and critz and comments..and well i cant give a size right now cause well its not done...but i think it will turn out..medium or large...|Story|the year is now 2008..many marines have been stray in this ship for years..some how they survive..but now they have found out that alien lifeforms have now reached them...so will the marines over power the aliens or will the aliens conquer another stray ship?..

Map screenshots:

Screenshots for: ns_jolt




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Re: [map] ns_jolt
Posted by Hugh on Thu Oct 30th at 3:10pm 2003


1st shot: Too bright <br>2nd shot: Arguably the best one here, since it just feels more like NS <br>3rd shot: Needs more stuff. <br> <br>Overall: Needs more details, 'tis NS, after all. Curved walls are always helpful, and dark bits are good to have as well, just something to make the Marines crap their pants. smiley



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Re: [map] ns_jolt
Posted by Shask on Thu Oct 30th at 3:10pm 2003


k ill work on that smiley..ill take out some of those lights on the 1st pic and on the 3rd ill add somthing(s) thx.



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Re: [map] ns_jolt
Posted by Kage_Prototype on Thu Oct 30th at 3:10pm 2003


that last shot seems a bit too multicoloured.



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Re: [map] ns_jolt
Posted by Kage_Prototype on Sat Dec 20th at 1:28am 2003


that last shot seems a bit too multicoloured.



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Re: [map] ns_jolt
Posted by Tracer Bullet on Sat Jun 26th at 5:28am 2004


I notice in particular that the floors are quite flat. If the screens are representitive, I think you need more vertical play. it can be quite boring to be in a primarily planar map.



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Re: [map] ns_jolt
Posted by JFry on Sun Jul 11th at 9:52am 2004


I agree with Mr. Bullet, the floors (and ceilings) need more detail. Don't go overboard with the verticality however as this can really make the commander's job a pain.




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