[map] ns_inix
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Re: [map] ns_inix
Posted by Aea on Fri Dec 31st at 6:13am 2004



This is a a discussion topic for the map "ns_inix" by Aea which can be found here

Map description:

Juis Ventalis, a famous collector in the X-31 sector had a shipment delayed to the emergency cargo holds, weeks later tests confirmed possitive for alien lifeforms, the TSA has been sent in to clean up the mess without alerting regular users on spaceport.

<B>Screen Shots</B>

First screenshot is the emergency cargohold outside of the marine spawn, it's mostly finished and will probably not be changed.

Second screenshot is the hallway from the marine spawn to the cargo hold, it is under heavy development.

Map screenshots:

Screenshots for: ns_inix




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Re: [map] ns_inix
Posted by Hugh on Fri Dec 31st at 6:13am 2004


Good lighting and detail all-around, just need more screenies. smiley



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Re: [map] ns_inix
Posted by Shask on Fri Dec 31st at 6:13am 2004


thats nice keep it up smiley...just the crates bug me in some way..



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Re: [map] ns_inix
Posted by Aea on Fri Dec 31st at 6:13am 2004


Thanks for the suggestions, I'll get more screenies up when I get them, I like to perfect every single room before I move on. smiley The crates may be removed in a later release, but imho look really good and break up the space.



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Re: [map] ns_inix
Posted by KoRnFlakes on Fri Dec 31st at 6:13am 2004


not so keen on the excessive box use & there is a lack of coloured lighting also.



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Re: [map] ns_inix
Posted by ReNo on Fri Dec 31st at 6:13am 2004


I'm with Korn on this, more coloured lighting would be nice. At the moment I relly think you need to break up your white strip lighting - having white as the main light colour is fine, having light strips is fine, but having light strips that are just lots of light fixtures repeated over and over looks bad. I suggest you replace the texture with a less obviously repeating one (one that is MEANT as a light strip), or you break the strip up into spaced out individual fixtures somehow. <br> <br>On a positive note, there is some interesting architecture in here, I particularly like the doorway that is linked at an off 90 angle.




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