1
Re: [map] shoobuh
Posted by trepid_jesse on Sun Nov 7th at 5:35am 2004
This is a a discussion topic for the map "shoobuh" by trepid_jesse which can be found here
Map description:
Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.
This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.
Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.
Map screenshots:
No images are available for: shoobuh

trepid_jesse
member
27 posts
143 snarkmarks
Registered: Nov 7th 2004
Location: USA
Occupation: Student
Posted by trepid_jesse on Sun Nov 7th at 5:35am 2004
This is a a discussion topic for the map "shoobuh" by trepid_jesse which can be found here
Map description:
Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.
This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.
Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.
Map screenshots:
No images are available for: shoobuh
trepid_jesse
member
27 posts
143 snarkmarks
Registered: Nov 7th 2004
Location: USA

Occupation: Student
Re: [map] shoobuh
Posted by ReNo on Mon Nov 8th at 3:30am 2004

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Mon Nov 8th at 3:30am 2004
You have some interesting architecture going on here, and the lighting and texture use match it well. Good job 
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: [map] shoobuh
Posted by trepid_jesse on Mon Nov 8th at 4:17am 2004

trepid_jesse
member
27 posts
143 snarkmarks
Registered: Nov 7th 2004
Location: USA
Occupation: Student
Posted by trepid_jesse on Mon Nov 8th at 4:17am 2004
Thanks, ReNo.
<br>
<br>Shoobuh was the accomplishment of it's time for us, but now that we're working on skayoo -- it just dwarfs shoobuh.
<br>
<br>The latest version of skayoo (skayoo_b3) is just turning into this kick ace map that's just.. it's hard to explain.
trepid_jesse
member
27 posts
143 snarkmarks
Registered: Nov 7th 2004
Location: USA

Occupation: Student
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.1408 seconds.

Snarkpit v6.1.0 created this page in 0.1408 seconds.

