[map] boz_map
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Re: [map] boz_map
Posted by bozthepcnerd on Wed Nov 24th at 3:31pm 2004



This is a a discussion topic for the map "boz_map" by bozthepcnerd which can be found here

Map description:

uh, just a basic test of stuff =) breakable windows, swaying tele lines, shatterable stairs, lights and a buy zone for ct's but also a spawn for terr and displacement mapping on the ground

note about 1Mb

just have a quick look and provide me some info before I do a whole stuffed up map.

Things to do: finnish map, bomb sites, terr buy, others...

Map screenshots:

Screenshots for: boz_map




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Re: [map] boz_map
Posted by Junkyard God on Wed Nov 24th at 3:32pm 2004


It's not much, but so far it looks interesting smiley <br> <br>nice texturing, overal looks pretty neat smiley



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Re: [map] boz_map
Posted by Spartan on Wed Nov 24th at 4:30pm 2004


Lol. Biopulse you giving mapping advice. Lol sorry but it made me laugh a little no offence.



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Re: [map] boz_map
Posted by G.Ballblue on Thu Nov 25th at 12:14am 2004


It certainly looks a lot better than fy_room! smiley <br>/edit: What kinda of feel are you going for? The farside of the map looks like the perfect spot for a cliff/ocean seen, like Highway 17 in HL2.



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Re: [map] boz_map
Posted by bozthepcnerd on Thu Nov 25th at 12:18am 2004


Hmm, well this started as a box and I just started to add features gradually... inotherwords I haven't got a plan I'll just place things in that 'feel' right lol. but the idea of a cliff or beach sounds kinda cool, I'll have a look into that smiley <br> <br>thanks.



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Re: [map] boz_map
Posted by TMA-2 on Fri Jan 14th at 10:05pm 2005


Not a whole lot there, but what is there looks very nice. The stands holding the cables seem a little bit short, though, if they're supposed to be some kind of telephone lines.




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