[map] Aim_Duality
Post Reply
Quote
Re: [map] Aim_Duality
Posted by PooSlice on Sun Dec 5th at 8:37pm 2004



This is a a discussion topic for the map "Aim_Duality" by PooSlice which can be found here

Map description:

Its a Aim map with a little twist added to it. There are two different spawnpoints for each team so Its bound to have some intresting firefights.

Map screenshots:

No images are available for: Aim_Duality




Quote
Re: [map] Aim_Duality
Posted by The_6th_monkey on Sun Dec 5th at 8:44pm 2004


Hmmmmmmm......I love all the advanced architecture :rolleyes:



Quote
Re: [map] Aim_Duality
Posted by Desert Gunner on Sun Dec 5th at 9:21pm 2004


In the first pic everything (except the boxes of course) looks too flat. The courtyard in the second pic looks to open. A few boxes would help that. <br> <br>It sounds like it would be fun to play though.



Quote
Re: [map] Aim_Duality
Posted by Jezpuh on Sun Dec 5th at 9:23pm 2004


This is the first source map I've seen that looks extremly boring and dull <br> <br>Congratulations.



Quote
Re: [map] Aim_Duality
Posted by Mor7y on Sun Dec 5th at 9:54pm 2004


Way to simple and boring. When you make a CSS map, you must make DETAILS smiley Not just plain boxes with a little cutting and transforming. That's not enough to make a good aim map smiley



Quote
Re: [map] Aim_Duality
Posted by Perin on Mon Dec 6th at 4:20am 2004


The lighting is pretty good and accurate. You may want to add some sort of light fixtures in picture 1 to make it more real. As far as the rocks go, try to use some terrain tutorials to enhance it. On the grass fields, again, use a tutorial to enhance the appearance to make it look more realistic. The smallest of details also add quite the amount: put shrubs, trees, rocks, boards, random things to fit... it all adds up. <br> <br>Good luck with the map smiley



Quote
Re: [map] Aim_Duality
Posted by Sinner_D on Mon Dec 6th at 11:29pm 2004


You'd think with the ability of HL2 engine people woulda left this CS dieing art dead. comeon its the HL2 engine, get creative bro.



Quote
Re: [map] Aim_Duality
Posted by SnarkSephiroth on Tue Dec 7th at 3:39am 2004


One word: Displacement. It will definitly help this map a lot.



Quote
Re: [map] Aim_Duality
Posted by parakeet on Thu Dec 9th at 8:45pm 2004


Umm its kinda [BOXY] at least make something smooth. The world around us &quot;just incase you havent been outside in a while&quot; is eroded by rain and is bumpy. yours looks like the universe popped out of a box. you could seriously cut off an arm with the sharpness of those corners = P gl



Quote
Re: [map] Aim_Duality
Posted by Andrei on Sat Dec 18th at 2:39pm 2004


I can't believe people are actually calling this a &quot;map&quot;! Bring on the map generator!



Quote
Re: [map] Aim_Duality
Posted by TMA-2 on Mon Dec 20th at 11:41am 2004


That's some impossibly immaculate grass clipping in the first screenshot, there.



Quote
Re: [map] Aim_Duality
Posted by ben_j_davis on Wed Dec 22nd at 11:47am 2004


Just use these criticism's to your advantage, you have the basis of a reasonable map, just expand on it. Like other people have said before, go through the Snarkpit tutorials, add some more detail to your level. Make it more interesting to the eye. <br> <br>I cant really talk because on my first map there were some boring corridors that i could have jazzed up.



Quote
Re: [map] Aim_Duality
Posted by PooSlice on Sun Jan 2nd at 12:58am 2005


Hehe well its my first try at a map, sorry I had not read a lot about mapmaking only some basic videotutorials. I think even if it looks kinda bad it is kinda fun to play, but yes you are right it don?t look like flowers. I have just started working on a hl2dm map and i hope it will look a lot better because it will be inside with a loot of moody lights and not so &quot;boxy&quot;.




Post Reply