Re: [map] DM_PIFF
Posted by Yak_Fighter on Tue Dec 7th at 12:25pm 2004
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
<br>
<br>The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.<br /><br /><b>Verdict</b><br /><br />You can only go up from here!

Yak_Fighter
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Re: [map] DM_PIFF
Posted by Renegatus on Tue Dec 7th at 5:06pm 2004
It's nice! Kind of reminds me of a Pok?mon Arena. No offence!

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Re: [map] DM_PIFF
Posted by Neural Scan on Tue Dec 7th at 10:59pm 2004
Those TV's are interesting, do they point at the location of a powerful weapon or something? If so, that's an excellent idea. I'd like to see this map bigger, with more TV's showing important locations!

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Re: [map] DM_PIFF
Posted by parakeet on Thu Dec 9th at 8:48pm 2004
Nice tvs provide tactical advantges . maybe you should use the tut to create a throwable tv = P (jk) looks awesome. sounds like it has nice gameplay

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Re: [map] DM_PIFF
Posted by Combine on Wed Dec 15th at 11:19pm 2004
Are there enough physics objects?
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Re: [map] DM_PIFF
Posted by SVIN on Fri Jan 14th at 10:00pm 2005
Make this maps for cs.......death match isnt so fun..

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Re: [map] DM_PIFF
Posted by 417 on Sat May 7th at 7:42am 2005
DM play on this map is fast paced and fun with only a few players (4-6). I like the camera effects a lot.
<br>
<br>It has a few to many map console errors in it though and major issues if it gets a lot of people on it.
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Re: [map] DM_PIFF
Posted by Yak_Fighter on Tue Dec 7th at 12:25pm 2004
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
<br>
<br>The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.
Design
Gameplay
Verdict
You can only go up from here!
Pros
It's not a killbox
Design
It's a first map that has no business being played by other people

Yak_Fighter
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Location: Indianapolis, IN
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