ts_firm2
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Re: ts_firm2
Posted by azelito on Tue Jan 27th at 7:22pm 2004


Ahoy if it isnt azelito back with another of them maps!
This time its a sequel to the once ultra-popular (and maybe first) dueling-map ts_firm wich has recently also made it to the NashCorp map list.
All textures made by me.
So yea, give it a try and give me some feedback or you will have to fear the wrath of the mighty polarbear and all of his children of doom and also the holy regime of the afro crabs.

r_speeds dont break 850

Download:
http://www.gmcrew.com/azelito/files/ts_firm2.zip
Enjoy!

[addsig]




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Re: ts_firm2
Posted by Tracer Bullet on Tue Jan 27th at 7:44pm 2004


Looks very good. I'll give it a DL in a bit.

The only thing that worries me atm is that pillar in the second screen

[addsig]




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Re: ts_firm2
Posted by KoRnFlakes on Tue Jan 27th at 7:51pm 2004


looks quite clean, perhaps too clean. Whether the gameplay lives up to the origional I dunno. When I next install ts il try it. [addsig]



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Re: ts_firm2
Posted by Forceflow on Tue Jan 27th at 8:32pm 2004


Looks great.



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Re: ts_firm2
Posted by matt on Tue Jan 27th at 8:59pm 2004


Like the theme

[addsig]



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Re: ts_firm2
Posted by Jinx on Tue Jan 27th at 9:35pm 2004


nice little map, looks like it would be good fun. the texturing reminds me of Bankdoom for AHL, which is a good thing since Banana is a texture god. Only thing I don't like is the crates, they just kill the theme (or are those pics old, for some reason I don't remember seeing them in-game). And the railing seems kinda low, but I guess since you don't 'dive' so much as 'flop' in TS that's unavoidable





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Re: ts_firm2
Posted by SHeeP on Wed Jan 28th at 1:45pm 2004


? posted by Jinx

but I guess since you don't 'dive' so much as 'flop' in TS that's unavoidable

ehehe

[addsig]




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Re: ts_firm2
Posted by Tracer Bullet on Wed Jan 28th at 6:02pm 2004


I just had a run arround, and played it with a few bots. it's quite samll, but I'm sure that was intentional. I only had a few problems with it.

1. I felt the scale was a bit off. I think the ceiling was just a bit too low. it didn't feel right.

2. The lack of chairs. I know they might get in the way, however it looks very funny to have lots of desks and no chairs.

3. I felt the windows to the outside should have some sort of trim at the bottom.

other than that, Good job!

[addsig]




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Re: ts_firm2
Posted by azelito on Wed Jan 28th at 7:25pm 2004


ATTENTION!!! The map has been updated, anyone who have downloaded it should download it again.

I made the fishes move and got rid of the horrible boxes on the second story. They were replaced with more appropriate cover.

[addsig]



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Re: ts_firm2
Posted by Perin on Thu Jul 8th at 12:53pm 2004


That is an extremely clean looking map. It has a nice realistic look to it. I'll definately be downloading this map when I get TS back =]



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Re: ts_firm2
Posted by 2dmin on Thu Jul 8th at 12:53pm 2004


a very nice looking map. but i can't help but notice the aliassing on some of those brushes in the screenies. what graphics card do you have, aze? :P <br>/me downloads



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Re: ts_firm2
Posted by SHeeP on Thu Jul 8th at 12:53pm 2004


much better than firm smiley apart from that ugleh plant me loves , *downloads*



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Re: ts_firm2
Posted by Perin on Tue Jan 27th at 7:36pm 2004


That is an extremely clean looking map. It has a nice realistic look to it. I'll definately be downloading this map when I get TS back =]



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Re: ts_firm2
Posted by 2dmin on Tue Jan 27th at 8:27pm 2004


a very nice looking map. but i can't help but notice the aliassing on some of those brushes in the screenies. what graphics card do you have, aze? :P <br>/me downloads



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Re: ts_firm2
Posted by SHeeP on Tue Jan 27th at 9:00pm 2004


much better than firm smiley apart from that ugleh plant me loves , *downloads*




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