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Re: [map] dm_karma
Posted by ramza on Thu Dec 16th at 2:24pm 2004
This is a a discussion topic for the map "dm_karma" by ramza which can be found here
Map description:
This is my first dm map that i'm intending to release to the community. I have designed maps for HL1 SP, but only for personal use. This is just an early stage of what the map will look like after a few days of work. Dont mind the lighting I just stuck some lights in there to get an idea of what it'll look like in-game. I may enter it into the valve DM competition if im satisifed with it.
Map screenshots:
No images are available for: dm_karma
Posted by ramza on Thu Dec 16th at 2:24pm 2004
This is a a discussion topic for the map "dm_karma" by ramza which can be found here
Map description:
This is my first dm map that i'm intending to release to the community. I have designed maps for HL1 SP, but only for personal use. This is just an early stage of what the map will look like after a few days of work. Dont mind the lighting I just stuck some lights in there to get an idea of what it'll look like in-game. I may enter it into the valve DM competition if im satisifed with it.
Map screenshots:
No images are available for: dm_karma
ramza
member
1 posts
10 snarkmarks
Registered: Dec 16th 2004
Location: USA
Occupation: Student - College
member
1 posts
10 snarkmarks
Registered: Dec 16th 2004
Location: USA

Occupation: Student - College
Re: [map] dm_karma
Posted by Vash on Thu Dec 16th at 2:27pm 2004
Posted by Vash on Thu Dec 16th at 2:27pm 2004
This is some good work. Fix up the lighting and add a bit more detail in some areas, and it'll be a great Deathmatch map
.
Re: [map] dm_karma
Posted by Vassago5kft on Thu Dec 16th at 3:36pm 2004
Posted by Vassago5kft on Thu Dec 16th at 3:36pm 2004
Agreed. Although the enviornment itself looks very good, the lighting is knocking it down a lot. Try throwing in some color variance in the lighting, as well as more contrast in the lighting itself. When I first looked at the pics, I thought it was rendering at fullbright. It's just too washed out right now.
Vassago5kft
member
39 posts
14 snarkmarks
Registered: Nov 24th 2004
Location: Reno, NV, USA
Occupation: 3D Artist, 5000ft Inc
member
39 posts
14 snarkmarks
Registered: Nov 24th 2004
Location: Reno, NV, USA

Occupation: 3D Artist, 5000ft Inc
Re: [map] dm_karma
Posted by RabidMonkey777 on Thu Dec 16th at 4:02pm 2004

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Thu Dec 16th at 4:02pm 2004
Your pipes look fairly low-poly as well - Make them 16 sided or something, you've got more engine power to work with.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: [map] dm_karma
Posted by JacK on Thu Dec 16th at 5:01pm 2004
Posted by JacK on Thu Dec 16th at 5:01pm 2004
Really nice, what does that ground texture do up under the roof anyway :P
Re: [map] dm_karma
Posted by mike-o on Fri Dec 17th at 12:40am 2004
Posted by mike-o on Fri Dec 17th at 12:40am 2004
Doesnt look bad. Add some more advanced burshwork, its mostly just props now. Also, alot of people (including myself) are getting sick of blowed up cars.
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