[map] Operation Castle Standoff
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Re: [map] Operation Castle Standoff
Posted by TheGman on Sun Dec 19th at 10:06pm 2004



This is a a discussion topic for the map "Operation Castle Standoff" by TheGman which can be found here

Map description:

This map is my First map ever for any Halflife game. I am trying to make it a moody atmosphere, all based in a castle that has displays of artifacts. Terrorist being what they are are trying to destroy it for reason unknown. This map will take awhile for me i probly will have to make my own models for the artifacts. When i get closer to completion i will add more Pictures.

Map screenshots:

Screenshots for: Operation Castle Standoff




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Re: [map] Operation Castle Standoff
Posted by Major Mike on Mon Dec 20th at 2:50am 2004


I can't really see much in that picture. Try lighting the map up more.



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Re: [map] Operation Castle Standoff
Posted by Mor7y on Mon Dec 20th at 5:20am 2004


I see basicly nothing... Except the floor, some pillars starting, and something in the middle in the air.... Lighten it up! smiley



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Re: [map] Operation Castle Standoff
Posted by CrazyC on Mon Dec 20th at 5:22am 2004


Reminds me of the last boss fight in that Maximus or whatever game for PS2. The room had almost no light, as does yours. <br> <br>As was said, put some more in



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Re: [map] Operation Castle Standoff
Posted by TMA-2 on Mon Dec 20th at 11:33am 2004


Well, I'm glad you didn't release it and call it an alpha version, anyway &gt;_&gt; <br> <br>It looks alright (from what I can see). Actually having lighting of some sort, even if it's incredibly minimal, is still better than fullbright. That said, it definitely needs to be brightened enough to see the level geometry.




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