[map] Exodus
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Re: [map] Exodus
Posted by Trapt on Mon Dec 20th at 3:44am 2004



This is a a discussion topic for the map "Exodus" by Trapt which can be found here

Map description:

I thought I'd challenge myself, and try to make a map based in Ravenholm.

Still needs a LOT of work done, but I feel it is good enough to show.

Lighting is not in any ways too dark for DM, as it has been tested.

Please, feel free to comment. Every comment will eventually help the map to be as good as it can.

smiley

For more high-res screenies, head here: <A HREF="http://thejuice.hollosite.com/trapt/even_more_newer/" TARGET="_blank">http://thejuice.hollosite.com/trapt/even_more_newer/</A>

Map screenshots:

Screenshots for: Exodus




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Re: [map] Exodus
Posted by RabidMonkey777 on Mon Dec 20th at 5:14am 2004


I hope you've added weapons since we beta-tested and fixed the tree-glitch and made those windows breakable, otherwise, it was great fun.



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Re: [map] Exodus
Posted by Trapt on Mon Dec 20th at 5:23am 2004


Hehe, it really wasn't ready for beta testing, but I just wanted to see how the lighting was (if it was too dark for dm) <br> <br>The bugs we noticed will be fixed, but I am a bit lazy at the moment. Might do it tomorrow. smiley



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Re: [map] Exodus
Posted by 7dk2h4md720ih on Mon Dec 20th at 5:31am 2004


Very, very nice. You've captured the Ravenholm atmosphere pretty well. <br> <br>The map strikes me as too angular and comes across as rather unnatural. It's hard to get out of the HL mindset of building everything at 90 degrees, but the map would be complete if some of the streets and buildings weren't so fond of the grid.



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Re: [map] Exodus
Posted by Trapt on Mon Dec 20th at 5:45am 2004


Whilst I do agree with you that it is rather angular, I do invite you to play through Ravenholm again and look for some curves. <br> <br>smiley <br> <br>I will try and perhaps make things not so angular, but I am about to map a nice large area, and it should make up for the rest of the map's angularness.



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Re: [map] Exodus
Posted by 7dk2h4md720ih on Mon Dec 20th at 5:17pm 2004


This is what I meant, rather than curves: <br> <br><a href="http://img65.exs.cx/my.php?loc=img65&amp;image=d1town0100001sa.jpg" target="_blank">http://img65.exs.cx/my.php?loc=img65&amp;image=d1town0100001sa.jpg</a> <br> <br>smiley



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Re: [map] Exodus
Posted by Trapt on Tue Dec 21st at 2:10am 2004


Interestingly enough, that was the area I was going to map. It stood out in my mind when I thought about Ravenholm, so I thought it would be an interesting addition to map, only slightly modified for layout reasons.



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Re: [map] Exodus
Posted by Mephs on Wed Dec 22nd at 8:14am 2004


Looks pretty damn nice, Trapt. Gives me something to look forward to. <br> <br>* showers Trapt in praise.



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Re: [map] Exodus
Posted by satchmo on Sat Dec 25th at 1:25am 2004


For a setting like Ravenholm, the walls of the buildings are too perfect in your map. Add some holes and toppled walls (with loose bricks or torn fences) to your map, and they should make your map more interesting. In addition, this will also address the &quot;blockiness&quot; issue others have raised. Go for the total dilapidated look! <br> <br>Furthermore, you can make these walls interactive. Some of them are barely supported by some rotten wooden sticks. And once these remaining support are destroyed, half of the building will come crashing down on whoever is nearby (like a booby trap). <br> <br>The lighting and texturing are great, so you won't have to do anything to those anymore. What about more bodies (and body parts)? You already have some dead zombies and barrel debris around, but a little more gore in Ravenholm seems more appropriate (I loved the hanging torso from the tree at the beginning of the level).



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Re: [map] Exodus
Posted by habboi on Wed Apr 13th at 4:34pm 2005


This map has been online for ages and I have hardly seen any progress smiley <br> <br>Care to share with us why? <br> <br>It still looks great and I would love to see it finished. <br>The hanging body on a tree is easy and would make your map more Ravenholmish if that is what you are aiming for smiley



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Re: [map] Exodus
Posted by RabidMonkey777 on Sun Mar 26th at 9:25am 2006


Tis dead




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