[map] Deep: Source
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Re: [map] Deep: Source
Posted by Wrangler249 on Tue Dec 21st at 11:23am 2004



This is a a discussion topic for the map "Deep: Source" by Wrangler249 which can be found here

Map description:

A remake of my Half-Life map with a lot of changes dotted throughout. Very early stages yet, so just screen shots. :P

Map screenshots:

Screenshots for: Deep: Source




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Re: [map] Deep: Source
Posted by G.Ballblue on Tue Dec 21st at 10:23pm 2004


Wow. I love the atmosphere -- particularly in screen2. However, in screen 2, there's no source for the light.



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Re: [map] Deep: Source
Posted by Forceflow on Tue Dec 21st at 5:12pm 2004


I see lots of throwable objects, which is good. I like the speakers. Make sure that the whole level has the same atmosphere, and you'll be fine.



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Re: [map] Deep: Source
Posted by Orpheus on Thu Dec 23rd at 1:10am 2004


Since i haven't seen the first version, i'll take your word for the remaking smiley <br> <br>tis a bit dark, but i see potential.



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Re: [map] Deep: Source
Posted by Tracer Bullet on Thu Dec 23rd at 6:15am 2004


The architecture is very simple, and you really need to spice up those lights. I'd say you should move the light ent a bit further from the ceiling, add a glow effect, and maybe throw in a light_spot.



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Re: [map] Deep: Source
Posted by satchmo on Sat Dec 25th at 6:14pm 2004


The atmosphere is very half-lifish, which is good. <br> <br>However, there needs to be a lot more variation on the theme. While keeping the same look-and-feel of the room, you can construct different types of structures and room configurations to keep things from getting stale after a while. <br> <br>You probably are already planning the forementioned suggestion, but I want to voice it just in case. <br> <br>P.S. Do headcrabs fall out from that hole in the ceiling? If not, wouldn't that be a good idea (to spawn a headcrab at some random interval and watch it fall onto the player's head)? If you are going to implement this idea, keep the player stuck at that spot for a period of time (i.e. whacking away some debris or fighting off some more headcrabs or zombies just around the corner) so the raining headcrab will be a surprise).



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Re: [map] Deep: Source
Posted by cbk on Mon Jan 10th at 1:58am 2005


Looks good...bloody



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Re: [map] Deep: Source
Posted by SirJim on Mon Jan 10th at 4:03pm 2005


Wow, looks pretty sweet. Like the 'mood' of the place. (was going to say atmosphere but that words already been taken... and well, no one likes a smart arse) <br> <br>Looking forward to playing it



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Re: [map] Deep: Source
Posted by satchmo on Sat Mar 19th at 4:22am 2005


Did you abandon this map?



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Re: [map] Deep: Source
Posted by CosminZed on Mon Sep 15th at 6:31pm 2014


I give note 10 fooooooooooarte this map is cool but when he comes unloading was leery when I saw the pictures! smiley smiley smiley smiley smiley




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