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Re: [map] de_nukes
Posted by Weeper on Sun Sep 4th at 9:13pm 2005
This is a a discussion topic for the map "de_nukes" by Weeper which can be found here
Map description:
De_Nukes for Counter-Strike source. This is a remake of the
map de_nuke for counter-strike. The map has some new
fetures and very similar gameplay.
The original de_nuke was made by <B>Jo Bieg</B>.
De_Nukes for source made by <B>Weeper</B>.
<I>De_Nukes, final release 24.08.2005.</I>
Map screenshots:
No images are available for: de_nukes
Posted by Weeper on Sun Sep 4th at 9:13pm 2005
This is a a discussion topic for the map "de_nukes" by Weeper which can be found here
Map description:
De_Nukes for Counter-Strike source. This is a remake of the
map de_nuke for counter-strike. The map has some new
fetures and very similar gameplay.
The original de_nuke was made by <B>Jo Bieg</B>.
De_Nukes for source made by <B>Weeper</B>.
<I>De_Nukes, final release 24.08.2005.</I>
Map screenshots:
No images are available for: de_nukes
Re: [map] de_nukes
Posted by (-[PREDATOR]-) on Tue Dec 13th at 6:30pm 2005

(-[PREDATOR]-)
member
65 posts
106 snarkmarks
Registered: Aug 5th 2004
Location: Koszalin, Poland (Polska)
Occupation: Student
Posted by (-[PREDATOR]-) on Tue Dec 13th at 6:30pm 2005
When I had played this first time I liked this. Outdoors area is different from last official remake of de_nuke, what makes it more exotic than industry area. I liked also corridors in lower level. But there is still missing something in some of indoor areas - some of rooms are little empty.
(-[PREDATOR]-)
member
65 posts
106 snarkmarks
Registered: Aug 5th 2004
Location: Koszalin, Poland (Polska)

Occupation: Student
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