Re: [map] cs_militia_tunnel_beta1
Posted by Andrei on Tue Dec 28th at 6:37pm 2004
Dead link, bad looking map bleah.

Andrei
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Re: [map] cs_militia_tunnel_beta1
Posted by 7dk2h4md720ih on Wed Dec 29th at 4:01am 2004
'Please only post helpful comments such as corrections or additions to the map'
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<br>No need to be dicks guys.

7dk2h4md720ih
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Re: [map] cs_militia_tunnel_beta1
Posted by habboi on Wed Dec 29th at 11:42am 2004
There not being dicks there helping him by saying that he/she has put no effort what so ever into that map! I wouldnt mind if it was the first map ever but if there not that new then i will spit on them for making the source engine lok so crap :O its appauling
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<br>Start again is my advice

habboi
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Re: [map] cs_militia_tunnel_beta1
Posted by Forceflow on Wed Dec 29th at 12:37pm 2004
It looks really blocky and uninspired, even for a sniper map. What's the use of a bunch of flamable things when it's a sniper map ? On a sniper map, people are on a great distance from eachother, and it would be really stupid to take a walk through those barrels.

Forceflow
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Re: [map] cs_militia_tunnel_beta1
Posted by Desert Gunner on Wed Dec 29th at 2:03pm 2004
I would suggest reading all the tuts we have, and spice up the architecture a lot. I would put a sky box around the map in the place of the one you have.
Desert Gunner
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Re: [map] cs_militia_tunnel_beta1
Posted by TMA-2 on Sat Jan 22nd at 2:41am 2005
Very blocky and undetailed. Since when are pews (if that's what they're supposed to be in the third screenshot) made out of stone? The lights are also placed very randomly, and without any apparent source. Err... good job on not making it fullbright, though.

TMA-2
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