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Re: [map] de_red_snow
Posted by G.I.Joe on Tue Dec 28th at 11:34pm 2004
This is a a discussion topic for the map "de_red_snow" by G.I.Joe which can be found here
Map description:
Yeah.....
its the 2nd map (for CS:S) i've made
the first is de_el_grande_H, but is a bit cheap
Map screenshots:
No images are available for: de_red_snow
Posted by G.I.Joe on Tue Dec 28th at 11:34pm 2004
This is a a discussion topic for the map "de_red_snow" by G.I.Joe which can be found here
Map description:
Yeah.....
its the 2nd map (for CS:S) i've made
the first is de_el_grande_H, but is a bit cheap
Map screenshots:
No images are available for: de_red_snow
G.I.Joe
member
3 posts
10 snarkmarks
Registered: Dec 28th 2004
Location: Atlantis
Occupation: City 17 (hahaha...thats not funn
member
3 posts
10 snarkmarks
Registered: Dec 28th 2004
Location: Atlantis

Occupation: City 17 (hahaha...thats not funn
Re: [map] de_red_snow
Posted by Agent Smith on Wed Dec 29th at 1:33am 2004

Agent Smith
member
803 posts
200 snarkmarks
Registered: Aug 30th 2003
Location: NSW, Australia
Occupation: Uni Student
Posted by Agent Smith on Wed Dec 29th at 1:33am 2004
I think hideous would be more correct than cheap. I don't how, but you've managed to make the source engine look like the HL engine. Everything seems really out of scale. You are aware that terrain is largely created using displacement surfaces, not the old fashioned brush way, right?
<br>
<br>The indoor areas pretty good, if a bit sparse, you just need to do some serious work on you outdoor areas and that rocket platform.
Agent Smith
member
803 posts
200 snarkmarks
Registered: Aug 30th 2003
Location: NSW, Australia

Occupation: Uni Student
Re: [map] de_red_snow
Posted by pepper on Wed Dec 29th at 8:37am 2004
Posted by pepper on Wed Dec 29th at 8:37am 2004
I first thaught that it was normal cs o_0
Re: [map] de_red_snow
Posted by habboi on Wed Dec 29th at 11:40am 2004
Posted by habboi on Wed Dec 29th at 11:40am 2004
It looks like old half life textures on some pictures, the water texture is the wrong one you use the blue ones :/
<br>
<br>the mountains look too flat and need to be displaced a bit
<br>Apart from that this map needs serious work and i would just give up on it and start again :P
Re: [map] de_red_snow
Posted by Forceflow on Wed Dec 29th at 12:35pm 2004

Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)
Posted by Forceflow on Wed Dec 29th at 12:35pm 2004
Cut it down on the ch? posters, mate.
Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium

Occupation: Engineering Student (CS)
Re: [map] de_red_snow
Posted by G.I.Joe on Wed Dec 29th at 7:09pm 2004
Posted by G.I.Joe on Wed Dec 29th at 7:09pm 2004
O.K
<br>I'll try to improve it...if steam works
G.I.Joe
member
3 posts
10 snarkmarks
Registered: Dec 28th 2004
Location: Atlantis
Occupation: City 17 (hahaha...thats not funn
member
3 posts
10 snarkmarks
Registered: Dec 28th 2004
Location: Atlantis

Occupation: City 17 (hahaha...thats not funn
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