[map] cs_siege_source
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Re: [map] cs_siege_source
Posted by Imbrifer on Sun Jan 16th at 9:52pm 2005



This is a a discussion topic for the map "cs_siege_source" by Imbrifer which can be found here

Map description:

This is a remake of the map "cs_siege" (otherwise known as Canyon Siege) for the first Counter-Strike. This is an attempt to show the potential and quality in Source map-making and, personally, this was one of my favorite maps for Counter-Strike. This map is a cooperative project between myself and MeCubed.

Map screenshots:

Screenshots for: cs_siege_source




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Re: [map] cs_siege_source
Posted by Vassago5kft on Sun Jan 16th at 11:55pm 2005


Now that is looking good. I'm glad to see that soo many people are making faithfull recreations of these classic CS maps.



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Re: [map] cs_siege_source
Posted by dackz on Thu Jan 20th at 8:33pm 2005


It looks great, but it's completely unplayable. My FPS drops really badly on this map, but I have no problems with other maps. <br> <br>If that were fixed I'd say it'd be pretty much perfect :.



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Re: [map] cs_siege_source
Posted by HeeroYuy on Thu Feb 17th at 4:20pm 2005


It looks good, but i think it needs some optimization. I would reccomend areaportals, occluders, and things. Also make sure you've got efficient brushwork. It looks very good though. Just don't forget that you're also engineering something to be playable on most user's machines.



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Re: [map] cs_siege_source
Posted by (-[PREDATOR]-) on Tue Dec 13th at 5:58pm 2005


First of all the desert valleys are good made. There are many models (props), so it's also detailed. But there is a problem with FPS on this map. I think it's need areoportals. But without that map is very nice.




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