[map] dm_lostbase
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Re: [map] dm_lostbase
Posted by TheSchwartz on Wed Jan 19th at 8:22pm 2005



This is a a discussion topic for the map "dm_lostbase" by TheSchwartz which can be found here

Map description:

This is my entry for Valve's dm map contest. I'm not quite satisfied but this was what time allowed me to create. I would have liked more time to get to know the new HL2 features.

It started out as a map for testing the bots in HL 1. I made a simple version of the biggest room in the map and tried it out with different bots. Then I added some more rooms and features. It has been playtested in it's HL1 version and was quite usable for dm, my colleges who tested found it has an exiting layout that creates fast paced action. It has been converted and upgraded with HL2 features. A security room with an overview screen of the two largest rooms in the map has also been added. The layout is that of an abandoned secret base somewhere in a desert environment.

I recommend 6+ players, 12 being the ideal, but I guess 20 players could have a crowdy but good time...

Any comments are appreciated on this map...

Map screenshots:

Screenshots for: dm_lostbase




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Re: [map] dm_lostbase
Posted by Junkyard God on Thu Jan 20th at 3:48pm 2005


At first i though it was verry empty, but when you look closer it's quite nice actualy, it's finaly a map that looks good (hope it plays a sgood) that hasn't got s**t scatered round the map in a frantic atempt to fill up empty spaces. <br> <br>I like the looks of this map alot smiley welldone



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Re: [map] dm_lostbase
Posted by ReNo on Fri Jan 21st at 3:13pm 2005


Its not the lack of crap we are complaining about though Bio, its the lack of anything. There are ways to provide detail and interest to a level without having it interfere with gameplay - an open space can still be visually interesting. Even some simple steps such as adding in overlays or texture transitions (there are lots of textures with variations for vertical stacking) to break up the repetition would go a long way. I'm afraid I haven't been playing many custom maps yet so can't comment on gameplay.



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Re: [map] dm_lostbase
Posted by viper5k on Mon Jan 31st at 10:31am 2005


Can anyone say? <br> <br> <br> <br> E M P T Y




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