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Re: [map] 2morforeverdm
Posted by Imbrifer on Wed Oct 26th at 8:54pm 2005
This is a a discussion topic for the map "2morforeverdm" by Imbrifer which can be found here
Map description:
This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( <A HREF="http://www.fortress-forever.com" TARGET="_blank">www.fortress-forever.com</A> ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map &quot;2morfort1_1&quot;.
Try it out and let me know of any problems you encounter.
Download and Mirror thanks to Tennovan and nagul678
Map screenshots:
No images are available for: 2morforeverdm
Posted by Imbrifer on Wed Oct 26th at 8:54pm 2005
This is a a discussion topic for the map "2morforeverdm" by Imbrifer which can be found here
Map description:
This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( <A HREF="http://www.fortress-forever.com" TARGET="_blank">www.fortress-forever.com</A> ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map &quot;2morfort1_1&quot;.
Try it out and let me know of any problems you encounter.
Download and Mirror thanks to Tennovan and nagul678
Map screenshots:
No images are available for: 2morforeverdm
Re: [map] 2morforeverdm
Posted by Windows 98 on Thu Oct 27th at 3:57am 2005

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Posted by Windows 98 on Thu Oct 27th at 3:57am 2005
Ive seen this map somewhere else...
<br>
<br>did you do a remake? or post under a different name and map name?
<br>
<br>either way still cool
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Re: [map] 2morforeverdm
Posted by Crono on Thu Oct 27th at 4:14am 2005
Posted by Crono on Thu Oct 27th at 4:14am 2005
Nice. Make that lighting a little more dramatic and you'll be in buisness. It'd be nice, though, if the other areas had the same detail the area in screen 1 has. Maybe they do, I don't know, I'm just looking at the screen shots. 
Re: [map] 2morforeverdm
Posted by G4MER on Thu Oct 27th at 8:29am 2005
Posted by G4MER on Thu Oct 27th at 8:29am 2005
Very nice.. yepp lighting is the only problem I see. thanks for not loading it with crates, and useless models all over the place.
Re: [map] 2morforeverdm
Posted by Murdoc on Thu Oct 27th at 12:53pm 2005

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Posted by Murdoc on Thu Oct 27th at 12:53pm 2005
I haven't got to play the map yet, but I have to say first impressions from the screens is that its beautiful, great work on that. I can't wait to go home and try it.
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Re: [map] 2morforeverdm
Posted by Forceflow on Thu Oct 27th at 3:33pm 2005

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Posted by Forceflow on Thu Oct 27th at 3:33pm 2005
Can't wait to play Fortress Forever. Good job.
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Re: [map] 2morforeverdm
Posted by Addicted to Morphine on Thu Oct 27th at 6:48pm 2005
Posted by Addicted to Morphine on Thu Oct 27th at 6:48pm 2005
I like the curves. Fits well with the other FF maps I've seen so far.
<br>
<br>But yeah, Some team specific lighting would be nice to spice it up.
Re: [map] 2morforeverdm
Posted by Oski on Thu Oct 27th at 9:42pm 2005
Posted by Oski on Thu Oct 27th at 9:42pm 2005
The lightning is very relaxed. I like that alot, but it gets too relaxed in the end. If you would make som places with more fixed lighting it would look awesome, i think. Great job.
Re: [map] 2morforeverdm
Posted by omegaslayer on Fri Oct 28th at 2:14am 2005

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Posted by omegaslayer on Fri Oct 28th at 2:14am 2005
Brushwork is a lost art with the addition of "models". Good everything, lighting is a little dark for multiplayer (add in some flares, or "glow sticks" maybe to light it up), But its good where it is. 9/10 (because the mod isnt out yet)
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Re: [map] 2morforeverdm
Posted by BlisTer on Fri Oct 28th at 3:22pm 2005
Posted by BlisTer on Fri Oct 28th at 3:22pm 2005
Omg the memories. 2morefort was the first custom tfc map i ever played i think, was a great map too, so good choice to remake. nice brushwork and texturing, but idd the lighting is a bit bland. great work though.
Re: [map] 2morforeverdm
Posted by Myrk- on Sat Oct 29th at 3:21pm 2005

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Posted by Myrk- on Sat Oct 29th at 3:21pm 2005
Reminds me of epicentre, but also of 2fort or that other cool original level.
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Re: [map] 2morforeverdm
Posted by satchmo on Mon Oct 31st at 6:30pm 2005

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Posted by satchmo on Mon Oct 31st at 6:30pm 2005
For some reason, it reminds me of Far Cry. The first screenshot looks like the spot where Crow took off on a helicopter, and the second screenshot looks like the inside of that cargo ship in the beginning of the game.
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Re: [map] 2morforeverdm
Posted by Imbrifer on Thu Nov 3rd at 4:54am 2005
Posted by Imbrifer on Thu Nov 3rd at 4:54am 2005
Thanks for the input, everyone.
<br>
<br>I've had several suggestions for adding some more spunky lighting here and there, which is something I can definitely do.
<br>
<br>The FF version of this map is listed as 99% complete under the Fortress-Forever category of the Snarkpit. I'll take suggestions from here and from the Fortress-Forever forums and make changes to the Fortress-Forever version of 2morforevever, but I think I'll leave this one how it is.
<br>
<br>Interesting, satchmo. Never played the singleplayer of FarCry - just got it to go around in boats and shoot at my buds on the LAN.
Re: [map] 2morforeverdm
Posted by reaper47 on Sat Nov 5th at 6:19pm 2005
Posted by reaper47 on Sat Nov 5th at 6:19pm 2005
Interesting interpretation of the original.
<br>
<br>I can only rate the looks so far and what bothers me actually hasn't anything to do with the map itself. It's HL2's texture set that is just so incredibly grey. I miss the strong reds and blues, contrast in general.
<br>
<br>A more orange sunset lighting for the outside (like in the TFC version) and some shady spots inside could help, but some more colorful textures would be nice too.
<br>
<br>Also don't forget the cubemaps! 
Re: [map] 2morforeverdm
Posted by 417 on Sun May 6th at 5:05am 2007
Posted by 417 on Sun May 6th at 5:05am 2007
Running this map on my clans TDM FF/CTF server.
<br>
<br>We had to put in more weapons, some health/armor stations to get people to play on it.
<br>
<br>Game play is great with 8 or more players!
<br>
<br>Only issue we have seen is some werid lag when a player was pinned to the wall with the crossbow in one of the re-spawn rooms.
<br>
<br>It could also use more spawn points as players get stuck because they spawn in together.
<br>
<br>I'm sure these won't be issues when it comes out for FF. It'l going to be a great FF map for sure.
<br>
<br>Thanks for making the map Imbrifer!
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Re: [map] 2morforeverdm
Posted by Imbrifer on Tue May 8th at 4:33am 2007
Posted by Imbrifer on Tue May 8th at 4:33am 2007
Thanks for hosting it, 417. I'll definitely look into those issues - I thought I spaced the spawns far enough apart, but apparently not. Let me know if any other map issues come up, and I'll see if I can't address them.
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