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Re: [map] Ceasefire (TFC)
Posted by keved on Sun Jan 23rd at 4:17pm 2005
This is a a discussion topic for the map "Ceasefire (TFC)" by keved which can be found here
Map description:
INTRODUCTION:
Title : Ceasefire
Type : Half-Life 1 team fortress classic level
Date : 13th September 2001
Filename : keved_hl1_tfc06.bsp
Filesize : 2.9mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.
4) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.
INSTALLATION:
All files into ..half-lifetfcmaps
PLAYERS:
8-16 players.
FEATURES:
Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.
The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.
Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.
Warning: if you attempt to enter either of your respawn areas whilst you are carrying the enemy flag, it will be removed & returned to its original position behind the enemy laser security. NO POINTS will be added to your or the team score. This is to stop lamers who ruin the game for everyone else by hiding out with the enemy flag in the safety of their own respawn rooms.
Map screenshots:
No images are available for: Ceasefire (TFC)
Posted by keved on Sun Jan 23rd at 4:17pm 2005
This is a a discussion topic for the map "Ceasefire (TFC)" by keved which can be found here
Map description:
INTRODUCTION:
Title : Ceasefire
Type : Half-Life 1 team fortress classic level
Date : 13th September 2001
Filename : keved_hl1_tfc06.bsp
Filesize : 2.9mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.
4) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.
INSTALLATION:
All files into ..half-lifetfcmaps
PLAYERS:
8-16 players.
FEATURES:
Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.
The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.
Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.
Warning: if you attempt to enter either of your respawn areas whilst you are carrying the enemy flag, it will be removed & returned to its original position behind the enemy laser security. NO POINTS will be added to your or the team score. This is to stop lamers who ruin the game for everyone else by hiding out with the enemy flag in the safety of their own respawn rooms.
Map screenshots:
No images are available for: Ceasefire (TFC)
keved
member
252 posts
515 snarkmarks
Registered: Jan 21st 2005
Location: Leeds, UK
Occupation: Games designer, Rockstar Leeds
member
252 posts
515 snarkmarks
Registered: Jan 21st 2005
Location: Leeds, UK

Occupation: Games designer, Rockstar Leeds
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