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Re: [map] Orbital (TFC)
Posted by keved on Sun Jan 23rd at 5:19pm 2005
This is a a discussion topic for the map "Orbital (TFC)" by keved which can be found here
Map description:
INTRODUCTION:
Title : Orbital
Type : Half-Life 1 team fortress classic level
Date : 31st December 1999
Filename : keved_hl1_tfc02.bsp
Filesize : 3.8mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.
INSTALLATION:
orbital1.wav into ...valvesoundsambience
All other files into ..half-life fcmaps
PLAYERS:
12-32 players.
FEATURES:
Each flag is protected by a door opened elsewhere in the map. The button to open the enemy team flag door is located some distance away on the 2nd storey of their tall "pillar". Sirens at both the pillar and flag room indicate that a flag room door has been opened.
Two extra routes into the opponents territory are available if your team holds the command centre (located in the centre of the map). When the game is started, the blue laser beam security signifies that only the blue team have access to these switchable routes. If the red team try to pass blue lasers, they get killed. They can use the console in the control room to deactivate the blue lasers, with red lasers coming online. Obviously the red team can now use the switchable routes, with the blue team being killed if they try. Also, players can conc jump or rocket jump over the upper most sets of enemy laser security.
There are a few doors that toggle open/closed via buttons. This was intentional (as opposed to them opening whenever someone stands in front of a door, and closing shortly thereafter) to allow players the choice of having them permanently open to improve the flow, or closed to help defences "lock down" an area.
Map screenshots:
No images are available for: Orbital (TFC)
Posted by keved on Sun Jan 23rd at 5:19pm 2005
This is a a discussion topic for the map "Orbital (TFC)" by keved which can be found here
Map description:
INTRODUCTION:
Title : Orbital
Type : Half-Life 1 team fortress classic level
Date : 31st December 1999
Filename : keved_hl1_tfc02.bsp
Filesize : 3.8mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.
INSTALLATION:
orbital1.wav into ...valvesoundsambience
All other files into ..half-life fcmaps
PLAYERS:
12-32 players.
FEATURES:
Each flag is protected by a door opened elsewhere in the map. The button to open the enemy team flag door is located some distance away on the 2nd storey of their tall "pillar". Sirens at both the pillar and flag room indicate that a flag room door has been opened.
Two extra routes into the opponents territory are available if your team holds the command centre (located in the centre of the map). When the game is started, the blue laser beam security signifies that only the blue team have access to these switchable routes. If the red team try to pass blue lasers, they get killed. They can use the console in the control room to deactivate the blue lasers, with red lasers coming online. Obviously the red team can now use the switchable routes, with the blue team being killed if they try. Also, players can conc jump or rocket jump over the upper most sets of enemy laser security.
There are a few doors that toggle open/closed via buttons. This was intentional (as opposed to them opening whenever someone stands in front of a door, and closing shortly thereafter) to allow players the choice of having them permanently open to improve the flow, or closed to help defences "lock down" an area.
Map screenshots:
No images are available for: Orbital (TFC)
keved
member
252 posts
515 snarkmarks
Registered: Jan 21st 2005
Location: Leeds, UK
Occupation: Games designer, Rockstar Leeds
member
252 posts
515 snarkmarks
Registered: Jan 21st 2005
Location: Leeds, UK

Occupation: Games designer, Rockstar Leeds
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