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Re: [map] sp powerplant
Posted by Theopsych on Mon Jan 24th at 4:23pm 2005
This is a a discussion topic for the map "sp powerplant" by Theopsych which can be found here
Map description:
some of the infos on the link but, now it only deals with the half-life 2 engine instead.
Map screenshots:
No images are available for: sp powerplant
Posted by Theopsych on Mon Jan 24th at 4:23pm 2005
This is a a discussion topic for the map "sp powerplant" by Theopsych which can be found here
Map description:
some of the infos on the link but, now it only deals with the half-life 2 engine instead.
Map screenshots:
No images are available for: sp powerplant
Re: [map] sp powerplant
Posted by Desert Gunner on Mon Jan 24th at 5:05pm 2005
Posted by Desert Gunner on Mon Jan 24th at 5:05pm 2005
The hall-ways are too empty.
Re: [map] sp powerplant
Posted by DrGlass on Mon Jan 24th at 8:58pm 2005

DrGlass
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Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Mon Jan 24th at 8:58pm 2005
It looks like it is all one hallway with enemys. Is there a story and a reason for the player to be killing all these people?
DrGlass
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1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: [map] sp powerplant
Posted by mike-o on Mon Jan 24th at 11:33pm 2005
Posted by mike-o on Mon Jan 24th at 11:33pm 2005
This is for doom three, not hl2.
Re: [map] sp powerplant
Posted by RabidMonkey777 on Tue Jan 25th at 12:20am 2005

RabidMonkey777
member
207 posts
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Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Tue Jan 25th at 12:20am 2005
Sort of clean for a powerplant, imo - The walls could use a different tex, and the supports look too angular - Good for HL1, but you can curve things now without worrying about r's.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: [map] sp powerplant
Posted by omegaslayer on Tue Jan 25th at 4:15am 2005

omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Tue Jan 25th at 4:15am 2005
Did you run cubemaps? Because it looks like the models are lit incorectly.
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: [map] sp powerplant
Posted by Crono on Tue Jan 25th at 7:38am 2005
Posted by Crono on Tue Jan 25th at 7:38am 2005
Bare, empty, and plain. The Doom 3 version you posted had more detail and variation then this corridor maze.
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