Re: [map] XdboxX
Posted by rs6 on Thu Jan 27th at 10:41pm 2005
Its a kill box, with invisible lights. AT LEAST its not full bright, i'll give you points for that.

rs6
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Re: [map] XdboxX
Posted by Jezpuh on Thu Jan 27th at 11:02pm 2005
There's no way this map is "wonderful". You could describe it as "awful", "horrible" and "obnoxious". First off, it's a huge open box. How could that be any fun? You tell me, because I sure as hell don't know. Did you even check the scales? I bet you didn't, but that doesn't matter, as it still would've been a horrible map even with correct scales. Also, what's up with the random props in the map? Were they meant for cover? It's not really working, if I may say. Maybe it's because, once again, your scales are insanely huge and there is no point at all the even try and seek cover as you'll only killed right away. In that case you may be right about the "instant action" part, but nevertheless, the map is still horrible.
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<br>I can only hope this map in an awfully good joke.

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Re: [map] XdboxX
Posted by aonomus on Thu Jan 27th at 11:12pm 2005
How to make instant action, create two info_player_spawns facing each other infront of several func_tank_turrets, add 30 players and wait for people to hate the map.
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Re: [map] XdboxX
Posted by Hench on Fri Jan 28th at 1:07am 2005
Plz stop making killbox type maps..
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Re: [map] XdboxX
Posted by omegaslayer on Fri Jan 28th at 2:09am 2005
Tisk-tisk, You think its bad now, you should have seen what it was like a while ago........I say we start a protest against KILL BOXES

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