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Re: [map] de_3rdstreet
Posted by [DNv]Cross on Tue Feb 15th at 11:12pm 2005
This is a a discussion topic for the map "de_3rdstreet" by [DNv]Cross which can be found here
Map description:
created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.
Don't get hit by the train!
Check the website listed for more screenshots and layout pics!
Map screenshots:
No images are available for: de_3rdstreet
Posted by [DNv]Cross on Tue Feb 15th at 11:12pm 2005
This is a a discussion topic for the map "de_3rdstreet" by [DNv]Cross which can be found here
Map description:
created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.
Don't get hit by the train!
Check the website listed for more screenshots and layout pics!
Map screenshots:
No images are available for: de_3rdstreet
[DNv]Cross
member
6 posts
41 snarkmarks
Registered: Jan 8th 2005
Location: USA
Occupation: College Student
member
6 posts
41 snarkmarks
Registered: Jan 8th 2005
Location: USA

Occupation: College Student
Re: [map] de_3rdstreet
Posted by $loth on Tue Feb 15th at 11:30pm 2005

$loth
member
2256 posts
286 snarkmarks
Registered: Feb 27th 2004
Location: South England
Occupation: Student
Posted by $loth on Tue Feb 15th at 11:30pm 2005
The map needs more lighting contrast and take a look at cs_office for architecture tips for what you can add to the walls and the different shapes etc you can do like the textures.
<br>B.Ballblue how does screen 2 look like militia? That doesn't look like the sewers of militia and the 3rd looks nothing like estate.
$loth
member
2256 posts
286 snarkmarks
Registered: Feb 27th 2004
Location: South England

Occupation: Student
Re: [map] de_3rdstreet
Posted by [DNv]Cross on Wed Feb 16th at 8:02am 2005
Posted by [DNv]Cross on Wed Feb 16th at 8:02am 2005
Mapper: Originally I had very dramatic lighting, but sooooo many players complained that it was too dark in areas that I wound up changing it to this more.. mellow lighting
[DNv]Cross
member
6 posts
41 snarkmarks
Registered: Jan 8th 2005
Location: USA
Occupation: College Student
member
6 posts
41 snarkmarks
Registered: Jan 8th 2005
Location: USA

Occupation: College Student
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