
My first Ricochet map. VERY small. See what you think.
Download kindly hosted by Sheep at http://www.e-f-c.net/sheep/maps/hosted/rc_pinball.zip
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My first Ricochet map. VERY small. See what you think.
Download kindly hosted by Sheep at http://www.e-f-c.net/sheep/maps/hosted/rc_pinball.zip
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aaaaaaaaah s'a crap map ![]()
nah, sorry Loco but I'm not interested enough in Ricochet, and it seems to me like any one map in that mod is basically the same as the rest 
It's a hop-around mod. You have to hop around from platform to platform and defeat the other players by shooting discs at them ...
It is quite fun in LAN-games, but it suckzors online.


Bah, Ricochet sucks...
Speaking of ricochet, I used to play a game called Ricochet on my ancient computer, but that was years ago. I dare say that that game is better than this hl-mod ![]()
And speaking of Lan, spend the entire weekend on a Lan. The awesome thing was that we didnt play Cs!
Yeah, I dont like that game either. Instead, me and my brother tought the others how to play Gloom, and they all loved it! Later we played Halo, and we also made up our OWN Halo game type: Warthog derby!! The 1 and only rule: No shooting. So everyone ran to the closest Warthog (a jeep) and ram into each other in top speed. Cars flied, bodies flied, and we all laughed out loud ![]()
I don't understand Ricochet properly, but my apprehension is that there is almost no scope for variety in the maps. This is mainly because there is no vertical aiming. So corridors/rooms could be terrible......


Don't know...
All ricochet jumps work by aiming at an info_target, so you could try placing the info_target directly above the jump...
[addsig]if ur gonna do corridors that r even slightly sloped makes sure to put freeze poweups almost everywhere ![]()
tbh think tron2.0 , that would be sweet in richochet

I'm not actually having problems with discs being deflected by the jumps. I worked out that you need to change the height of the jump brush!
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