[map] Brawl Biker Bar
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Re: [map] Brawl Biker Bar
Posted by Perin on Tue Apr 12th at 7:23pm 2005



This is a a discussion topic for the map "Brawl Biker Bar" by Perin which can be found here

Map description:

This is a Biker Bar themed map I am working on for the Brawl mod <A HREF="http://brawl.moddb.com/" TARGET="_blank">http://brawl.moddb.com/</A>

The map has an outdoor appearance to it (bricks, grafitti, etc.) because of the theme I picked. I was trying to incorporate an outdoor feel using outdoor objects and props, bricks, grafitti, apparatuses and other noticable things. The fog was added to appear as cigar/cigarette smoke in the bar.

PS. There is some good fighting music playing in the background via speakers placed around the bar and onstage smiley

There is a stage for live bands to play on. I am not sure whether or not I will add in a backstage area. The washrooms are not yet complete. The current pool tables are only prefabs made with brushes to hold off untill I receieve my model. A few other models are also being waited upon.

*REGARDING THE COLOURED LIGHTS
The reasoning behind these lights is that there will be band equipment set up on stage when the models are complete. The lights actually shine down upon a stage where a band would play. It's as if the band show is being set up and lighting is being tested... But I will definately make a few flicker like what was suggested smiley

I hope you enjoy this WIP map, and I hope you take interest in the Brawl mod.

>> Updates soon.

Map screenshots:

Screenshots for: Brawl Biker Bar




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Re: [map] Brawl Biker Bar
Posted by habboi on Tue Apr 12th at 7:48pm 2005


If you have played Devil May Cry 3 on PS2 you will have fought the level in a disco. It had brilliant looking lights. <br> <br><a href="http://www.devilmaycry3.com/Menu/Devil-May-Cry-3/screens/17.jpg" target="_blank">http://www.devilmaycry3.com/Menu/Devil-May-Cry-3/screens/17.jpg</a> <br> <br>Here is sorta it but let me get a better shot... <br> <br><a href="http://www.bomul.com/data_img/pds/screenshot/screen_10831_devil3_1.jpg" target="_blank">http://www.bomul.com/data_img/pds/screenshot/screen_10831_devil3_1.jpg</a> <br> <br>Again not too good, Google is so tricky :S <br> <br><a href="http://www.gamescorner.info/galeria/albums/userpics/10005/normal_devil-may-cry-3-20040923014027099.jpg" target="_blank">http://www.gamescorner.info/galeria/albums/userpics/10005/normal_devil-may-cry-3-20040923014027099.jpg</a> <br> <br><a href="http://www.hsgamers.com/ps2/screenshots/dmc3/2.jpg" target="_blank">http://www.hsgamers.com/ps2/screenshots/dmc3/2.jpg</a> <br> <br>See the coloured lights I am looking for those but I can't find it argh <br> <br>Sorry if I wasted my time but I wasted my mapping hour to help you.



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Re: [map] Brawl Biker Bar
Posted by Minotaur0 on Tue Apr 12th at 8:21pm 2005


Looks pretty good, very different from the other c17/f**ked up places/canal maps around. <br>Not too fond of the fog though, I can get the effect you wanted to create but I don't think it worked well. Maybe changing the color ? Make it not so thick ?



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Re: [map] Brawl Biker Bar
Posted by Trapt on Thu Apr 14th at 1:01pm 2005


I agree, the fog seems rather silly to me. I've never seen indoor fog like that... ever. <br> <br>Those spotlights..... I think they need to be more transparent (not sure if that is possible or not) and make them more of a dull type of colour. They should remain the same type of colour, but it needs more grey in it, as atm the lights are taking away from the maps realism. <br> <br>Spotlight in pic 2 should be bigger and be lined up properly. <br> <br>Just my thoughts at the moment. The map is looking good, I look forward to future updates.



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Re: [map] Brawl Biker Bar
Posted by UncleP4ul on Wed Aug 10th at 10:55pm 2005


Maybe you could try having a couple of the lights broken, to help maintain the rundown bar look.



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Re: [map] Brawl Biker Bar
Posted by Perin on Thu Aug 11th at 1:26am 2005


There has been some changes since those pictures were taken. I did remove one of the lights to add to the 'rundown' look. And I also took some intensity out of the colour of the beams. <br> <br>This picture somewhat shows what I mean.. <br> <br><a href="http://brawl.bluewolf72.com/media.php?full=73" target="_blank">http://brawl.bluewolf72.com/media.php?full=73</a>




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