[map] Plywood (tdm_plywood)
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Re: [map] Plywood (tdm_plywood)
Posted by Promagnum on Mon May 16th at 3:40am 2005



This is a a discussion topic for the map "Plywood (tdm_plywood)" by Promagnum which can be found here

Map description:

Map: Plywood (tdm_plywood)
Type: Close Quarters Battle (CQB)
By: Promagnum
[AIM/ICQ: crookedmind/34526580]
[http://Promagnum.com]

For: Counter Strike: source

Directories: cstrike, maps
Files:
cstrike
tdm_plywood1.jpg
tdm_plywood2.jpg
tdm_plywood3.jpg
readme.txt - This file.
maps
tdm_plywood.txt - 148B
tdm_plywood.bsp - 5.76MB
tdm_plywood.nav - 113KB

Instructions:

Move or copy all the files from the cstrikemaps directory to your;
ValveSteamSteamAppsusernamecounter-strike sourcecstrikemaps
Directory.

*Thanks for playing.

Special thanks to G346 for constantly pointing out every possible flaw that may not exist but eventually will due to hammer's shotty coding.
Oh...and for testing. smiley

Map screenshots:

No images are available for: Plywood (tdm_plywood)




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Re: [map] Plywood (tdm_plywood)
Posted by ReNo on Mon May 16th at 4:30pm 2005


"Flaws that may not exist but eventually will due to hammer's coding"? Thats completely confused me to be honest - what, that isn't wrong with your map now, could be later due to how hammer was coded?



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Re: [map] Plywood (tdm_plywood)
Posted by satchmo on Mon May 16th at 6:51pm 2005


Looks like another generic maze map, with the potential for good gameplay but lighting that is deplorable. <br> <br>Change the lighting, and you'll attract a lot more attention to this map. Architecture isn't innovative, but at least it provides a good stalking ground.



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Re: [map] Plywood (tdm_plywood)
Posted by Promagnum on Tue May 17th at 1:38am 2005


&quot;Looks like&quot; ? <br>satchmo, I'm curious if you even play it before you commented? <br>Somehow I see this as a necessity before biased judgment. <br>Everything in the map is intentional, I'm sorry if you do not like it for your personal reasons. But as I posted previously, I didn't make this map for run &amp; gun/spray &amp; prayers, its a tactical map, etc therefore, I'm hoping those who enjoy this type of play enjoy it, that is all. <br> <br>Reno, <br>Don't over analyze that comment please, one of the testers (G346) and myself are strongly familiar with the UE (or UED: Unreal Editor) and the comment is mainly a crack at him as Hammer is adding in a subtracted world where as UE is subtracting in a added world, this causes many, many different problems both when compiling/building and intersecting or carving (potential BSP holes) as hammer refers to it. <br> <br>- Promagnum



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Re: [map] Plywood (tdm_plywood)
Posted by Naklajat on Tue May 17th at 7:36am 2005


I gotta admit, when I saw this overview of the map, I was not impressed in the least. But I read the comments and for some reason felt I should give it a try. I started off just looking around the map and found that all of the physics props are semi-translucent when you look at them from the right angle or shine the flashlight on them... thats not a good thing. <br> <br>Despite the weird graphics problem I put in some bots and started playing. I was surprised, because to be honest I didn't think it would be very fun. The layout seems better thought out than most custom counterstrike maps I've played. The map isn't much to look at, but its a blast to play. <br> <br>My suggestion is to unrelease it and make it look better -fix the translucent props, and make the lighting a little better. <br>If you want to talk to me about the graphic bug PM me. <br> <br>-Nak <br> <br>PS-I'm usually against CS maps with no objective.




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