Re: [map] Uplink
Posted by Andrei on Fri May 20th at 9:59pm 2005
Don't forget that the hall at the very beginning of uplink is deep underground since you take the elevator to an upper level in order to reach the surface. So get rid of the skylight. It also stands in the way of the collapsing girder which added alot to the moody atmosphere.

Andrei
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Re: [map] Uplink
Posted by Major Mike on Sat May 21st at 12:59am 2005
I loved that demo. You map looks very close to it so far.

Major Mike
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Re: [map] Uplink
Posted by Addicted to Morphine on Sat May 21st at 3:32am 2005
I saw this when it was first mentioned at PHL. I watched the video, and I'm glad you're tackling the demo, story and all.
<br>
<br>Why did those barrels go flying across the room in the video? There was a scorchmark but I couldn't come up with what would have caused the explosion.
<br>
<br>I look forward to more progress.

Addicted to Morphine
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Re: [map] Uplink
Posted by defect on Mon Jun 20th at 6:17am 2005
Wow, someone's remaking Uplink! Sweet.
<br>If you need any help, get in touch.
defect
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Re: [map] Uplink
Posted by Phoenix492 on Fri Sep 15th at 9:38pm 2006
Can't wait for this...although what are you planning to use instead of the Gargantua?
Phoenix492
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